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Text File | 1993-05-02 | 157.3 KB | 3,797 lines |
-
- _ ____ ___ ______ _______ _
- d# ####b g#00 `N##0" _agN#0P0N# d#
- d## jN## j##F J## _dN0" " d##
- .#]## _P ##L jN##F ### g#0" .#]##
- dE_j## # 0## jF ##F j##F j##' ______ dE_j##
- .0"""N## d" ##L0 ##F 0## 0## "9##F" .0"""5##
- .dF' ]## jF ##0 ##F ##F `##k d## .dF' j##
- .g#_ _j##___g#__ ]N _j##L_ _d##L_ `#Nh___g#N' .g#_ _j##__
- """"" """"""""""" " """""" """""" """"""" """"" """"""
-
-
- April 30, 1993 No. 1.07
- ===========================================================================
- Amiga Report International Online Magazine
- ===========================================================================
-
- "The Original Online Magazine" from STR Publishing
-
- [S]ilicon [T]imes [R]eport
-
-
- -----------------------------------------
- * NOVA BBS *
- Amiga Report Headquarters
- * RUNNING STARNET BBS *
- FidoNet 1:362/508
- An Amiga Software Distribution Site (ADS)
- 615-472-9748 Supra V.32bis 24hrs - 7 days
-
- Amiga Report can be FREQ'd from Nova each week.
- The filename will ALWAYS be AR.LHA.
-
- -----------------------------------------
- * THE BOUNTY BBS *
- Home of STR Publications
- * RUNNING TURBOBOARD BBS *
- 904-786-4176 USR DS 16.8 24hrs - 7 days
- -----------------------------------------
-
- ___________________________________________________________________________
-
-
- > 04/30/93 STR-Amiga 1.07 "The Original * Independent * Online Magazine!"
- =======================
- - The Editor's Desk - CPU Report - New Products
- - Rendered Reality - STR Online - Toaster 4000 RTC
- - Dealer Directory - Chaos Engine - Cordless Mouse
- - Macro68 Assembler - RawCopy v1.3 - Might and Magic III
- - Pinball Fantasies
-
- -* Fusion Forth A2000 Accelerator *-
- -* Urgent News from Safe Hex International *-
-
- ===========================================================================
- Amiga Report International Online Magazine
- From STR Publications
- [S]ilicon [T]imes [R]eport
- The Original * Independent * Online Magazine
- -* FEATURING WEEKLY *-
- "Accurate UP-TO-DATE News and Information"
- Current Events, Original Articles, Tips, Rumors, and Information
- Hardware ~ Software ~ Corporate ~ R & D ~ Imports
- ===========================================================================
- GENIE ~ DELPHI ~ NVN ~ BIX ~ PORTAL ~ FIDO ~ INTERNET
- ===========================================================================
-
-
- :HOW TO GET YOUR OWN GENIE ACCOUNT:
- _________________________________
-
- Set your communications software to Half Duplex (or Local Echo)
- Call: (with modem) 800-638-8369.
- Upon connection type HHH (RETURN after that).
- Wait for the U#= prompt.
- Type: XTX99587,CPUREPT then, hit RETURN.
-
-
- GEnie costs only $4.95 a month for unlimited evening and weekend access to
- more than 100 services including electronic mail, online encyclopedia,
- shopping, news, entertainment, single-player games, and bulletin boards
- on leisure and professional subjects. With many other services, including
- the biggest collection of files to download and the best online games, for
- only $6 per hour.
-
- MONEY BACK GUARANTEE! Any time during your first month of membership if
- you are not completely satisfied, just ask for your $4.95 back.
-
-
- GEnie Information copyright (C) 1991 by General Electric
- Information Services/GEnie, reprinted with permission
-
-
- ***************************************************************************
-
-
- > From the Editor's Desk "Saying it like it is!"
- ======================
-
-
- What a week this has been! Hectic, hectic, hectic. Spring cleaning, yard
- mowing, car washing and the like. Doesn't leave a lot of time for
- computing, huh? This has been a slow week in terms of Amiga happenings.
- Our CPU Report area is pretty bare of Amiga-related information. There are
- some neat new files, like Amiga Boulder Dash. Cool game. Faithful to the
- original, yet utilizes the Amiga's graphics to the fullest. Check it out.
- It's well worth the download time.
-
- Meanwhile, our Technical Editor, Micah Thompson, has taken off for a week
- or so in California. Vacation... what a concept!
-
- But, Mike Troxell is back, having finished school at Chattanooga State.
- He's anxious to get going again, so I hope you'll enjoy this week's
- Rendered Reality.
-
- Some more people have expressed interest in seeing Amiga Report take on
- AmigaGuide format. It's a neat idea, and we may just do it. But right
- now is not the time. Commodore released AmigaGuide to the public not that
- long ago, so not many people have it yet. Maybe in a few months, when
- the AmigaGuide userbase has grown enough, we can make a switch. Putting
- out ONE magazine is hard enough, let alone making TWO. That means we stay
- ASCII, or we go AmigaGuide. Not both. Any thoughts?
-
- Lastly, a few weeks ago, several people contacted me via Netmail with some
- ideas for the magazine. They gave phone numbers to contact them. I
- called and left messages, but never got a return call. Please, if anyone
- has ideas, be sure to include an Email address where you can be contacted.
- I cannot send Netmail just yet, so please try to supply another address.
- Thanks!
-
- Rob @ Amiga Report
-
-
-
- """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-
-
- Amiga Report's Staff DEDICATED TO SERVING YOU!
- ====================
-
-
- Editor
- ======
- Robert Glover
-
-
- Technical Editor Graphics Editor Contributing Editor
- ================ =============== ===================
- Micah Thompson Mike Troxell Tom Mulcahy
- GEnie: BOOMER.T M.TROXELL1
- FidoNet: 1:362/508.5 1:260/322
- Delphi: 16BITTER
- Bix: HELMET
-
-
- Contributing Correspondents
- ===========================
- Gary Bradley Christopher Davis
- John Deegan Dimitri Tom Dussias
- David Gilbert Rob Morton
-
-
-
- PC DIVISION ATARI DIVISION MAC DIVISION
- =========== ============== ============
- Roger D. Stevens Ralph F. Mariano R. Albritton
-
-
- IMPORTANT NOTICE
- ================
- Please, submit letters to the editor, articles, reviews, etc...
- via E-Mail to:
-
- Delphi........................ ROB_G
- GEnie......................... ROB-G
- Internet.......................ROB_G@Delphi.COM
-
-
- """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-
-
- > CPU STATUS REPORT LATE BREAKING INDUSTRY-WIDE NEWS
- =================
-
-
-
- URGENT NEWS FROM SAFE HEX INTERNATIONAL
-
-
- From: Jim Maciorowski & Michael Arends
- To: All
- Subj: DANGER! READ THIS!!
-
- If you use the virus checkers VIRUSZ or BOOTX, please read this:
-
- Word has gotten to us that the authors of VIRUSZ (Georg Hoermann) and
- BootX (Peter Stuer) will be giving up their work. Why? Reportedly,lack
- of financial support. After all, BootX was freeware, and from "speaking"
- with Georg Hoermann, he was actually LOSING money on VirusZ for a while.
-
- These authors DO get money from SAFE HEX INTERNATIONAL, but with disk
- sales as poor as they have been lately, they may not be getting enough!
-
- ** NOW'S YOUR CHANCE TO SAVE THESE PROGRAMS! **
-
- If you use BootX, write to the author and let him know that you want
- this program to stay alive! Maybe even ask him to re-start support
- for the KickStart 1.3 version! Or maybe just even send him some money,
- because you use the program and would like to see it continued! Here's
- the address:
-
- Peter Stuer (BootX)
- Kauwlei 21
- B-2550 Kontich
- Belgium - EUROPE
-
- And if you use VirusZ, let the author know that you support his work as
- well! He was one of the first (if not THE first) to come out with the
- "universal" DECRUNCH.LIBRARY to check crunched files, files compressed
- with LhA, DMS, and so on...DON'T LET VIRUSZ GO TO WASTE! Here's the
- address:
- Georg Hoermann (VirusZ)
- Am Lahnewiesgraben 19
- 8100 Garmisch-Partenkirchen
- GERMANY
-
- PLEASE write to them! These programs are VERY POWERFUL, and they have
- made their mark in the Amiga anti-virus scene! DO IT TODAY!
-
- If you don't want to shell out 50 cents for an overseas postage stamp,
- you can send the letter to the United States Regional Virus Centers, &
- we will forward the letters to the authors, since we indirectly deal
- with them. Here are OUR Addresses:
-
- Jim Maciorowski Michael Arends
- SHI/USA East Coast SHI/USA West Coast
- PO Box 724 PO Box 1531
- Port Richey, FL 34673-0724 Lynnwood, WA 98046-1531
-
-
- __________________________________________________
-
-
-
-
- Computer Products Update - CPU Report
- ------------------------ ----------
- Weekly Happenings in the Computer World
-
- Issue #17
-
- By: John Deegan
-
-
-
- AMERICA ONLINE CUTS RATES
-
- Effective May first, subscribers will pay $9.95 to access all of AOL's
- on-line services for up to five hours per month. AOL says the rate cuts,
- associated with a previously announced price increase by Prodigy makes it
- capable of becoming the nation's leading on-line service. Under the new
- schedules, the monthly fee is cut by more than half. AOL is also offering
- Prodigy users a free trial, available by calling AOL's toll free number.
- The Package includes free America Online software and 10 hours of free
- on-line time.
-
- ALDUS MAKES GRANTS AVAILABLE
-
- In what can only be seen as a move that'll bring a inundation of updates,
- additions and upgrades for Aldus Pagemaker software, its been announced a
- well funded grant program where developers are eligible for a portion of
- $150,000 in grant money set aside to encourage additions development.
-
- Aldus stated the program is designed to emphasize Additions that are aimed
- at the advertising and workgroup publishing markets, especially magazine
- and newspaper publishers. Aldus publishes Pagemaker, a high-end DTP
- solution suitable for preparing camera-ready professional level
- publications. Aldus says the average grant for an Addition ranges from
- $30,000 to
- $50,000.
-
- COREL SHIPS SCSI, RAID SOFTWARE
-
- Corel has launched two new software products. The first is an extended
- version of its CorelSCSI software to drive SCSI (Small Computer Systems
- Interface) peripherals. The second is software for redundant arrays of
- inexpensive disks (RAID) storage systems. Both packages were unveiled
- during the (AIIM) show and conference in Chicago. Corel said the new
- CorelSCSI Pro software far exceeds the benefits of the existing package.
- Features included are; extended support for compact disk read-only memory
- (CD-ROM) drives, including being able to run them on Novell NetWare file
- servers and to write data to write capable CD-ROM drives. Additional
- support for scanners and the Sytos tape format has been added too. Device
- drivers now automatically determine which devices are attached and
- reconfigure themselves accordingly. Also, there's a new backup program.
-
-
- Apple Develops Macintosh-like GUI For PCs!
-
- A recent report in the San Francisco Chronicle states the company has been
- using the software on Intel 486-based PCs for several months. The product
- could possibly represent a threat to Microsoft's Windows GUI (graphical
- user interface). Windows made the PC interface a pleasure when version
- 3.0, and subsequently 3.1, was introduced. The Windows products make the
- PC easier to use by offering a screen filed with icons - images that
- represent computer applications - and easily understood pull-down menus.
-
- The Mac interface is generally considered easier to use than Windows, it
- offers folders for files and file management, instead of the CLI type line
- eight-character file names and sub-directories. Further, according to the
- report, Apple' execs are reportedly considering when it would be most
- advantageous to release the new, highly competitive GUI product.
-
- Mayo Clinic Family Health Book On CD-ROM
-
- Interactive Ventures Inc. has announced the "Mayo Clinic Family Health
- Book". Its on a CD-ROM disk designed to run on the Mac platform. The
- program was originally released on CD-ROM for Windows last November.
- Additionally, Interactive Ventures, joined with Sony Electronic Publishing
- to produce and distribute the CD-ROM disk.
-
-
-
- _______________________________________________________________
-
-
-
-
- AMIGA BOULDER DASH AVAILABLE FOR FTP
-
-
- TITLE
- Amiga Boulder Dash
-
- VERSION
- 1.1909, a replacement for distribution V1.1809
-
- AUTHOR
-
- Jeff Bevis
- bevis@ecn.purdue.edu
-
- DESCRIPTION
-
- This is the second release of the game which is a clone of
- the popular C64 program. Amiga Boulder Dash is a multi-
- level single-player game in which the objective is to
- hunt through a maze of walls, rocks and dirt to collect
- diamonds. Includes lots of goodies to make the task
- more interesting than a trip to the garden. Also featured
- in the program is the cave-editor which allows the player
- to create his/her own game screens.
-
- NEW FEATURES
-
- - OS-friendly
- - Works will all processors (68000-68040)
- - Tested to work in A2000, A3000, A4000
- - Improved graphics, sound
- - Nearly 60 unique levels
- - Fully function cave editor (with gadtools interface)
- - Much more
-
- CHANGES
- The version uploaded to amiga.physik as V1.1809 was incorrectly
- named; it was actually version 1.1908. In addition, at least
- one file was missing, rendering the program unusable. Version
- 1.1909 supplies the missing file, as well as some minor changes
- to the hard-disk installation guidelines in the documentation.
-
- HOST NAME
-
- amiga.physik.unizh.ch (130.60.80.80) in amiga/game/misc
- abdash11909.lha and abdash11909.readme
-
- GEnie: Amiga RT, File #19195
- Delphi: Amiga Forum, Recent Arrivals
-
-
- PRICE
-
- $20US Requested.
-
- DISTRIBUTABILITY
-
- The program may be freely distributed, but not sold for
- profit. It may be included as part of the Fred Fish
- library. If you try it, and like it, you are asked to
- make a fair donation (~$20) to the author.
-
-
-
- _______________________________________________________________
-
-
-
- AMOS PRO V1.12 UPDATE
-
-
- TITLE
-
- AMOS Pro Update
-
- VERSION
-
- This will update AMOS Pro to version 1.12
-
- COMPANY
-
- Europress Software
- Europa House
- Adlington Park
- Macclesfield
- Cheshire SK10 4NP
- United Kingdom
-
- AUTHOR
-
- Francois Lionet
- Francois sends the disks directly to me via US Postal mail and asks
- that I spread them on the networks and in the USA.
-
- DESCRIPTION
-
- AMOS Pro is a turbocharged BASIC like language. Simple commands
- let you do sprites, music, graphics, IFF animation, Library access, device
- access, and lots of other things. It will let you create any type of
- program from games to utilities. What makes it so special is that it is
- simple to use! If you have programmed in any language, even AmigaBASIC,
- AMOS Pro will feel right at home and it will let you do more things in a
- shorter amount of time.
- This disk will give you the latest and greatest versioin of AMOS
- Pro as of April 21, 1993.
-
- NEW FEATURES
-
- This just fixes a few problems with v1.00, 1.10, and 1.11.
-
- SPECIAL REQUIREMENTS
-
- You must already be a registered owner of AMOS Pro. This disc will
- update your current version to v1.12.
-
- HOST NAME
-
- amiga.physik.unizh.ch (130.60.80.80) and other Aminet sites
-
- DIRECTORY
-
- /amiga/dev/amos
-
- FILE NAMES
-
- apro112.dms
-
- PRICE
-
- AMOS Pro is a commerical product but this Updater Disc is absolutely
- free!
-
- DISTRIBUTABILITY
-
- This Updater Disc is PD so spread it wherever you can!
-
- NOTES
- If you have any problems, please email me:
- Michael Cox (aj639@cleveland.freenet.edu)
-
-
-
- _______________________________________________________________
-
-
-
-
-
- """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-
-
- > ONLINE WEEKLY STReport Online People... Are Talking!
- =============================
-
-
-
- Fron GEnie's Amiga Roundtable:
- -----------------------------
-
-
- A post from D.BIEBER comparing computers and fast food...
-
-
- Personally, the Mac is NOT user-friendly. It is minimalist/common-
- denominator. Or, to put it in hamburger terms
-
- Amiga => Burger King ("have it your way" > CLI/Windows/expansion
- slots)
-
- Macintosh => McDonalds [don't look so surprised] (take it as we make
- it...)
-
- MS-DOS systems => "here's a cow, tomatoes, charcoal... bring your own
- knife..."
-
- --------------------
-
- Denny Atkin's (DENNYA) version...
-
-
- Well, I'd go for it this way:
-
- Amiga == Aston Martin. Fast, smoooth ride, but much harder to get
- parts and accessories for. Wonderful for the autobahn, but
- sometimes problematic on Main Street. Far more popular in
- Britain.
-
- 486 == '85 Chevy Camaro. Good performance, nowhere near as tight
- and smooth as the Porsche. Parts and add-ons can be found at
- any auto store, and even Sears. Great for in-town driving,
- but can't keep up with or take corners with the Porsche on
- windy country roads. Annoying grinding sound in rear axle.
- Your friends have heard of it.
-
- Mac == VW Microbus. All your hippie artists friends drive them. :)
-
-
- --------------------
-
-
- From Denny Atkin (DENNYA) about PC's...
-
-
- Tae,
-
- The Gateway's a great system, spec-wise. But you might want to go ahead and
- give tech support a call now, so maybe you'll get off hold by the first time
- you have a problem. :-)
-
- - - - - -
-
- Tae did have a good reason to go for the PC -- the opportunity to get some
- work on the side with it in college.
-
- Word processing is NOT a good reason to change (WordPerfect and a DTP program
- will give you everything you need for college papers-- anything else is bells
- and whistles that will only serve to distract you from your writing), nor are
- games. (Between classes, parties, and dating, there shouldn't be any time for
- games in college. :-)
-
- I've been working with my 486 for about two weeks now, and let me tell you,
- Windows is a nightmare mystery. At least when something goes wrong with my
- Amiga I can logically trace it back to the source. But when I change my video
- refresh rate in 800x600 from 56Hz to 60Hz, I can no longer exit DOS
- applications without locking up the machine? Huh? What a disgusting kludge
- DOS/Windows is. My 486 gets used for games, for running COMPUTE's editing
- software, and for CD-ROM access. If I had to give up the 486 or the Amiga, the
- 486 would be gone in a second--the Amiga's so much nicer for real work it's
- scary.
-
-
- --------------------
-
-
- From Jim Meyer (JIM.MEYER) about the good ole PC's at work...
-
- > Grrr. My stupid PC locks up sometimes....
-
- Heh heh heh heh heh heh.... We're in the process of configuring an Intel PC
- (486-based) at work to serve as a kind of multi-platform machine. Since we
- have DOS-based products, Windows-based products, OS/2-based products, and now
- Unix-based products, we had to throw a LOT of stuff at the machine. (The Unix
- is accomplished by running the machine as an X-station.)
-
- Our techs have now spent two weeks resolving all the addressing conflicts,
- memory conflicts, and wonderful things like that, and the machine still locks
- up when you do certain things. We will probably have a list of things NOT to
- do posted nearby.
-
- Of course, if the thing were an Amiga, all you'd do would be load the
- software, pop the cards in, turn the thing on, and run. I guess that'd put
- too many techs out of work, though....
-
- The PC is what the C64 would have been if business had adopted it. 14 Zillion
- different ways to do the same thing, and no single standard for any of them.
- Can you see any other industry putting up with this?
-
- Customer: "I can't play my Led Zeppelin CD!"
-
- Tech: "Well, no. Not with the Orbitron III speakers. You have to use the
- Maltimus speakers or the EarBlaster headphones."
-
- Customer: "Yeah, but I tried the EarBlaster headphones first. They worked
- fine for the Crosby, Stills & Nash tape I played before."
-
- Tech: "What?? You didn't say you had a CS&N tape installed! You have to
- remove that first, and play the first four minutes of "Bohemian Rhapsody"
- before loading the Led Zeppelin CD!"
-
- Customer: "(sigh) OK. Now, what if I want to play some Pat Metheny?"
-
- Tech: "With or without Lyle Maze?"
-
- Customer: "Well, both!"
-
- Tech: "(sigh) That's an unsupported mode. You can play Metheny without Maze
- if you're using the Umeboshi tape player with a Sturm&Drang tape, or with the
- Hibachi CD player. But if you want to play Metheny with Maze, you have to
- have a Boston Pops tape playing at the same time. Oh... One more thing. MAKE
- SURE that you DO NOT have Showtime on, with Elayne Boozler, or HBO when
- anything with Chuck Norris is playing."
-
- Customer: "<:::thud:::>"
-
-
- --------------------
-
-
- From Michael (SL-DEV) at SoftLogik about PageStream 3.0...
-
-
- ANNOUNCEMENT: the suggested retail price of PageStream 3.0 will be $395. The
- upgrade price from previous versions has not changed. Note that full copies
- of PageStream 2.2 bought after March 15, 1993 are entitled to a free upgrade
- (with proof of purchase date) to version 3.0, so current copies of
- PageStream 2.2 are a great deal!
-
-
- --------------------
-
-
- A question to SoftLogik, from BLUE-KNIGHT...
-
-
- Michael, will the upgrade from ProPage carry the same deal??? Or should I
- wait for 3.0 To come out then upgrade my ProPage to pagestream???
-
-
- And they respond...
-
-
- Blue Knight: if you don't have PgS now, and you want to get 3.0, the cheapest
- way to do so is to buy a full copy of PageStream 2.2 now, which will entitle
- you to a free upgrade to 3.0. We sell a competitive upgrade to 2.2 for $175,
- which would also entitle you to the free uprade to 3.0. Or you can buy it
- from a dealer or mail order company. Your choice.
-
-
- --------------------
-
-
- Some more entertaining comments from Denny Atkin...
-
-
- I was discussing Emplant with our resident Mac-fan editor and he was talking
- about how the Mac is in trouble because there's almost no software available
- for it that isn't available for the PC as well nowadays. I made the comment
- "well, wouldn't you rather use it under the Mac OS" and he retorted "well, the
- problem is, the PC multitasks much better than the Mac." Boy, what a true, yet
- frightening, thought.
-
- Unless you were doing publishing (even though you can get Quark et. al. for
- Windows, the Mac support software for that stuff is better), I'd have a darned
- hard time recommending a Mac nowadays. The OS is easier to use than Windows,
- but if you're setting up the computer for a kind of person who never sees the
- OS after he/she double- clicks an icon, does that make a big difference?
-
- This truly frightens me. The Amiga's biggest struggle right now is not to lose
- the minor niche it's carved into the computer market-- it's evident that the
- machine isn't likely to be a major player. Now the Mac is losing its
- stronghold. Atari's dead in the U.S. ("I'm not dead! I'm not dead!" "Shut up.
- You will be soon!" "I feel happy!" ::THUNK::), as is NeXT. If Apple slips,
- then there's NO alternative platform.
-
- PowerPC's going to be stillborn, I think, since it doesn't offer a big enough
- performance boost to offset the "risk" in a platform switch. (It's slower than
- a Pentium even BEFORE you add the x86 emulation overhead for older
- applications. Once you add the overhead it's slower than a 486.)
-
- Is there any overwhelming reason to buy a Mac? Right now, the Mac and Amiga
- lead in video, a small niche market, and the Mac has an edge in DTP that's
- rapidly going away. Are we doomed to a PC-only market in the U.S. in the near
- future?
-
- -- -- -- --
-
- If Commodore DOES deliver AAA Amigas in 94, and they provide awesome
- performance, then perhaps the Amiga's market share could grow. But recent
- cutbacks in development staff worry me quite a bit about whether Commodore's
- going to keep that mid-94 timetable.
-
-
- --------------------
-
-
- From JSP (one of the Amiga RT sysops)...
-
-
- A couple of interesting tidbits from today's (April 26, 1993) Infoworld:
-
-
- "MS DOS 6.0 is a loaded gun: Be careful where you point it"
-
- (Second Look/ Kevin Strehlo)
-
- [Last 3 paragraphs]
-
- Maybe it's time for all of us to revolt and say, "Enough is enough."
- Microsoft, we've put up with too many kludges and patches; we've learned too
- many useless skills, such as as which hex address is for what, how to change
- the hidden attribute of DBLSPACE.INI so we can change the assignment of our
- compressed drive to a drive letter we were using on the network, and a
- hundred other bits of esoterica.
-
- The house of DOS is falling down, and we shouldn't waste more time trying
- to prop it up. It's time to move on to a real operating system. OS/2,
- Windows NT, 32-bit DOS; your time has come.
-
- If only it were that easy.
-
-
-
- "The PC industry's low-ball pricing may spell its own doom"
-
- (Tech Talk/Steve Gibson)
-
- [Last 3 paragraphs]
-
- I'll tell you what I think is new: The amazingly low cost of these new
- systems has virtually removed the barrier to entry for a whole new wave of
- purchasers and users who are utterly unequipped to deal with the nightmarish
- messes and debris we've created.
-
- Our technical support personnel glibly say to these confused people: "Oh
- yeah, that again. All you have to do is to add the line
- AutoPleaseNoRebootConfirm=1 to the [MiscDebris] section of the WOMBAT.INI
- file in your C:\HIDDEN\THINGS directory, OK? Click."
-
- We'll continue with this exploration next week.
-
-
- --------------------
-
-
- A new Amiga 1200 owner, NIGHT.STAR baffles a friend and Mac owner...
-
-
- Note of comment on the Amiga's multi-tasking: I had a friend over the other
- night, an AVID Mac user, who has a Mac Plus, and access to Mac II's or
- whatever they are out of his ear. I showed him my $500 A1200, a few of the
- things it can do, began downloaded from GEnie, switched to play a mod, switced
- to do some Mandelbrot renderings, then started SimAnt, all running a once.
- Then the screen blanker kicked in (as we started talking). His eyes turned to
- the screen and said, "But your system hasn't even BEGUN to slow down yet..."
-
- Since then, he has been trying to figure out how to pay tuition and afford an
- Amiga 1200. ;)
-
-
- --------------------
-
-
- Here's an idea Commodore should pay attention to, from C.JEFTS...
-
-
- I use an A-570 CD-Rom drive with my special ed students. Phillips has sent
- my school a CD-I player packaged with 21 good quality CD's for less than
- $1100.00. Commodore should seek a similar path. Beats warehousing units.
- Most schools that do have CD ROM PC's have Media people that don't know the
- difference between MPC, Windows, DOS. They order a lot of incomp software.
- Might be a way to get units into the schools. The CD-I software seems to be
- a bit better than what I have found for my CDTV CDTV A-570. Excuse my broken
- sentences. I've not used this editor before.
-
-
- -------------------------
-
-
- From the Amiga Conference on BIX:
- --------------------------------
-
-
- TITLE: Multimedia Support Person
-
- Until Friday, April 23, 1993, when I was laid off, I was gainfully employed
- by Commodore Business Machines, Inc. as their Eastern US, Multimedia
- Support Representative. Now, I'm available to accept a full or contract
- employment opportunity with another organization. If you can help, I would
- appreciate any assistance that anyone might be able to provide me in
- locating a suitable position.
-
- While at Commodore, I was responsible for the design, development and
- delivery of multimedia supported sales, marketing and training
- presentations for independent resellers, employees and public audiences.
- I was directly engaged in the creative use of leading edge computer
- technology (the Amiga) and multimedia authoring tools (AmigaVision, SCALA,
- etc.) for the creation, manipulation and integration of text, graphics,
- sounds, real-time animations, music, full motion video and digital
- effects, such as morphing included in a variety of multimedia presentations
- personally presented and/or used by others throughout the United States. I
- would like to continue to do similar work, but I open to other options and
- I am willing to relocate if required.
-
- Thanks, in advance.
-
- Fredie J. Layberger
- 11521 Buttonwood Court
- Reston, VA 22091
- 703/758-1619
-
-
- -------------------------
-
-
- From FidoNet's Amiga_Tech Conference:
- ------------------------------------
-
-
- Num: 323
- Date: 22 Apr 93 01:53:07
- From: John Benn
- To: Steve Cole
- Subj: Re: Count
-
- BP> Anyone got an unofficial (obviously) count of the # of Amigas of
- BP> any model sold in the world as yet, sinec 1985?? I'm wondering roughly
- BP> how many are out there!
-
- There are roughly 5 million Amigas world-wide:
-
- U.K.: 1.5 million
- Germany: 1.4 million
- Italy: 700,000
- France: 275,000
- Scandinavia: 90,000
- Benelux: 45,000
- Rest of Europe: 35,000
- North America: 600,000
- Rest of World: 400,000
-
- There are only around 4.3 million Amiga users(many own multiple Amigas,
- I own 2). These numbers are looking better every month. The A1200 is
- selling at a rate of 60,000 units a month in the U.K. and seems to be
- selling rather well over here in North America as well. I think you'll
- see the total hit about 6 million by the end of the year if not 6.5
- million. It really is a great time to be an Amiga owner :)
-
- * Q-Blue v0.7 [NR] *
- --- Xenolink 1.0 Z.3, XQwk Mail Door v.95q [REG 10010]
- * Origin: Darkstar BBS (519) 255-1073 Call Today (1:246/46)
-
-
- ------------------------
-
-
- Num: 330 *s
- Date: 18 Apr 93 15:44:00
- From: John Hendrikx
- To: Blake Patterson
- Subj: Nonaga blitter vs aga
-
- >> News: The AAA2 was originally lacking chunky pixel mode, but
- >> complaints from developers have encouraged Commodore to make support
- >> for chunky to planar conversion hardware a part of the OS. In other
- >> words when the AAA2 ships it will probably ship with an extra little
- >> processor to do chunky to planar conversions and this will be
- >> supported in OS 3.01 and above. See ya
-
- > Well, how is it that the AGA blitter has a "4-fold" increase in
-
- It hasn't it, there just is more bandwidth available on Aga machines, but
- the blitter doesn't use it as it is the same blitter as in Non-aga
- machines.
-
- > performance? Also, what exactly is a "chunky-pixel" mode? Also,
- > does the AGA A1200/A4000 support "chunky-pixels??"
-
- A Chunky pixel is one byte which contains the color of the same point on
- your monitor, so you can easily get the color of a pixel just by Peek-ing
- or a Move.b. Normally you would have to go through all the bitplanes to
- read 1 bit and then combine all those bits to get the actual color of that
- pixel.
-
- As you can see the Chunky pixel method will be a lot faster if you want to
- know which color a specific pixel has, but it also is alot faster for
- programs that calculate objects one pixel at the time and store it. In
- chunky mode you just Poke or Move.b it to the right location and continue
- processing the next pixel, instead of having the split the pixel up in bits
- and then set/clear the bits it in the corresponding Bitplanes.
-
- The PC's use the Chunky pixel method for a long time now, and that's
- _THE_ reason why games like X-Wing, Castle Wolfenstein, Alone in the Dark
- and Commanche maximum overkill are a lot faster in Texture mapping
- (ie. Real timescaling and rotation) then games like Legend of Valour on
- Amiga, because all games of this type calculate the rotation/scaling one
- pixel at the time andthen store it... so when C= implements a Chunky
- converter or a Chunky screenmode then Amiga will have the best of both
- worlds and will again blow pc games like X-wing away by far, as it should
- be !
-
- Now that question if A1200/4000 has chunky modes, well they don't.
- Chunky modes/converters will be implemented in the next chipset.... I can't
- wait, I am already saving my money to get the next-generation chipset as
- soonas it comes available... (I am currently programming a texture mapped
- Dungeon Master type of game, and want to be the first to implement it on
- the next generation chipset so everybody can see the power of the Amiga!)
-
- Grtz John
-
- --- GEcho 1.00
- * Origin: If all else fails, read the manual (2:285/813.8)
-
-
- ------------------------
-
-
- Num: 275
- Date: 19 Apr 93 13:57:12
- From: Seth Stroh
- To: Chris Stout
- Subj: Re: Mips
-
- Not sure about the A4000 but heres the specs on the 68060...
-
- 68060 will be available to develoers in the first quarter of 1994 (from
- what I read they will have them before that time so that they can have
- products that use the 68060 available for sale in the first quarter of
- 1994). The price is supposed to be something like $500 per chip! Thats a
- bit expensive so let me tell you what it can do...
-
- 68060 has the ability to execute more than one instruction per clock
- cycle due to two parallel instruction pipelines for integer instruction and
- also a third pipeline for floating point instructions. The chip also has
- the ability to do branch prediction to increase speed even more.
- The '060 will be available at 50Mhz (resulting in a preformance of 77Mips
- and 10Mflops) and also a 66Mhz (resulting in a preformance of 102Mips and
- 14Mflops). An interesting thing to note is that that is the preformance
- with current software (developed with compiliers that are unaware of the
- 68060) because the chip is designed to execute multiple instructions per
- clock cycle it would be possible to increase the Mips rating by changing
- compiliers so that they could take advantage of this feature. If code was
- writen to take advantage of this ability it may be possible to get up to
- 100Mips from the 50Mhz chip and 130Mips from the 66Mhz. There have also
- been some rumors that stated that Motorola would also produce a 100Mhz
- version of the chip but that is only a rumor as far as I know.
-
- Some other fetures of the '060 are dual 8K cache, 0.5 micron static cmos
- allowing for lower heat operation and the ability for the chip to run from
- a 3.3 volt power supply in notebook type computers. (The Intel Pentium is
- based on older 0.8 micron and does not have these features. Also the
- Pentium requires more transistors on chip to remain compatibility with
- earlier Intel chips which adds to the heat problem. The Pentium has
- something like 3.2 million transistors with larger 0.8 micron spacing and
- the '060 gets the same preformance with 2 million transistors and tighter
- 0.5 micron spacing. The closer you get the tansistors together and the
- fewer you have the lower the operating temp. of the chip AND the higher the
- frequency you can run the clock at...
-
- *FSED91j*
- --- Star-Net v1.02a
- * Origin: Bermuda Triangle HST/DS 600megs 206-771-8420 (1:343/53.0)
-
-
- ------------------------
-
-
- Num: 324
- Date: 22 Apr 93 01:53:09
- From: John Benn
- To: Seth Stroh
- Subj: Re: Mips
-
- A few other notes about the 060 are in order here. It seems there is some
- discrepancy in the MFlops you're going to get out of one. Well from what
- I gather, no one but Motorola really knows for sure, but you'll get
- anywhere from 10-16 MFlops for the 50 Mhz 060 and 14-20 MFlops for to
- 66 Mhz 060, depending on your compiler and a lot of other things. Either
- way, it's going to make one hell of an Amiga:)
-
- One more thing, the Pentium has 8 32bit integer registers and 8 64bit
- floating point register. The 060 has 16 32bit integer registers and 16
- 64bit floating point registers. What this means is that intel still sucks
- and that Motorola is still awesome!!!
-
- * Q-Blue v0.7 [NR] *
- --- Xenolink 1.0 Z.3, XQwk Mail Door v.95q [REG 10010]
- * Origin: Darkstar BBS (519) 255-1073 Call Today (1:246/46)
-
-
- -------------------------
-
-
- From: Tom Jones
- To: Sanjeev Massey
- Subj: 4000/Ec30 Rumors
- Date: 23 Apr 93 21:52:33
-
- Hello Sanjeev,
-
- SM> I think the probelm is that people think that the A4000/030 is an
- SM> alervative to getting an A4000/040, when in fact it is more of an
- SM> alternative to purchasing an A1200.
-
- I thought the A1200/20 was the replacement for the A500, the A4000/30 was
- the replacement for the A2000, and the A4000/40 was the upgrade from A3000.
- I think it makes perfect sense, and we all go up one teir in processer
- power.
-
- The *important* and major difference in the 500 vs the 2000 is precisely
- the same as the difference between the 1200 vs the 4000/30: the addition
- of expansion slots and larger power supply, internal expandability.
-
- I can't really relate to buying a 4000/30 as an alternative to a 1200. I
- rather think Commodore would choke on the idea that they are positioning
- the 4000/30 as competition for their own 1200 machine.
-
- The price of a 4000/30 (too high) and the cheapskate trick of using a
- 68EC030 daughter board will only serve to slow down the acceptance of the
- 2000 replacement until they put out the "68030 with 68882 daughter board"
- model that the experienced users expected in the first place. I feel sure
- that this message is ringing in the halls of Westchester by now, and it
- won't be long before hunger drives them to flog the genius who thought
- this up.
-
- --- April V0.993PBeta+
- * Origin: April message tosser/viewer (1:147/2020.5)
-
-
-
- """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-
-
- > About Safe Hex International STR Infofile
- ==========================================
-
-
- Our organization, SAFE HEX INTERNATIONAL (SHI), is a grass roots movement
- which started in 1990 with Amiga computers. Today we are an organization
- with around 250 members who are all, more or less, involved in our work.
-
- We now have 20 virus centers around the world which have free phone help
- lines as well as the latest Public Domain virus killers on disk. These disks
- have been translated into relevant languages with all imaginable
- instructions. Even inexperienced users can immediately understand what to
- do.
-
- The price of these disks is around $5 US, including disk and postage (a price
- anyone can afford). These disks are updated 12 times a year and contain
- programs which are generally better than the best commerical virus killers!
-
- Our organization (or our "movement", I should say) does NOT have the formal
- structure one normally associates with clubs, associations, and the like. We
- are a non-profit making organization with a very particular aim: we try to
- make active efforts which, in many ways, resemble those of Greenpeace. The
- resemblance to Greenpeace is not just coincidental. Greenpeace works in the
- biological environment. We work in the data environment.
-
- DATA POLLUTION
-
- I am often asked the question, "What should I do if I want to be 100% secure?
- Which virus killers should I use, and what should I do?" Unfortunately, I
- have to disappoint people because the answer is: If you want to be 100%
- secure, then don't buy a computer!
-
- The situation is that one can never be 100% secure, especially today with all
- the computer viruses which flourish around the world. This insecurity is
- actually much worse than the actual damage one suffers if one's computer is
- attacked by a virus.
-
- Socrates, the great classical Greek philosopher, asked his enemies to be
- compassionate. He said, Kill me, or let me live, but make up your minds up
- soon, I can't live with this insecurity. The hemlock which he was forced to
- drink put an end to his insecurity, as we know.
-
- Socrates touched a point here which we can all recognize in this day and age,
- what with our modern data installations: Insecurity and impotence. I reckon
- that having to live with the continual threat from hacking or an attack by
- computer viruses is far worse than the actual damage which is being done.
- Unfortunately we have to live with this insecurity. One cannot go back in
- time.
-
- Is there a real threat to our data environment? Our work at SHI concentrates
- on computer viruses. We work against hacking and other forms of destruction
- or misuse of data. But, in our opinion, the greatest danger to our data
- environment is the explosive increase in new computer viruses. The number of
- new computer viruses is currently increasing four-fold EVERY YEAR. If we
- just look a few years ahead, the number of viruses around will reach
- monstrous proportions. As far as PC viruses are concerned, where we today
- have around 1000 viruses, this will increase to more than 25,000 in 1996 if
- development continues at the same rate.
-
- What is even worse is that the virus types are getting so advanced that many
- experts today anticipate that we maybe will have to give up or find such
- involved procedures for finding viruses that the efficiency of our machines
- will be severely curtailed. One possible solution to the majority of the
- problems is to maybe alter the hardware so that a program does not get the
- chance to lie resident in the computer's memory.
-
- It is, of course, just as apparent as with our biological environment that
- one cannot alter the actual conditions from one day to the next. But here
- and now we can maybe alter the conditions for the generations to come through
- information, legislation, and the like, so that the damage is limited.
-
- Data security is expensive but necessary. Outsiders often find it hard to
- understand our problems over data security. What actually does it mean if
- the data environment is polluted by hackers and viruses? Maybe it can be
- explained when I state that, even now, these problems cost an awful lot of
- money. Of course, if can't be counted in dollars and cents, or pounds and
- pence, but a qualified guess is that is costs data installation users between
- US $10 billion and US $20 billion annually. That sounds like an astronomical
- sum to many ears, but corresponds to a cost of between US $100 and US $200
- for each individual user, when assessed against the more than 120 billion
- computers which are sold today.
-
- Some people will maintain that users who only have their computers as a hobby
- do not have expenses of this size. But, with hand on heart, your leisure
- time is also worth money too, isn't it? I would reckon my leisure time to be
- worth the same as my work time.
-
- But, besides the time itself which is used for virus control and backup of
- programs, most users have to obtain special software for virus control and
- backup, in all a sum of maybe US $50 to US $500 annually.
-
- Paradoxically, the actual damage caused by viruses and hacking costs much
- less than the preventive measures. Personally, I think that the damage costs
- users less than US $1 billion annually, but this of course is just a
- calculated guess based on my experience from referrals from a large number of
- users.
-
- WHAT CAN ONE DO?
-
- We at Safe Hex International are so stubborn that we will no longer accept a
- "polluted" data environment. The beginning of our organization was when we
- began to collect computer viruses.
-
- We sent them to various clever programmers around the world who then made
- virus killers. Since then, our project has torn ahead so fast that we can
- hardly keep up with the progress. Here are just a few of the new
- developments:
-
- * We write articles for those magazines which do not publish enough
- information on data security. For example, several American magazines are
- two years out of date on this matter.
-
- * We provide backgrounfd material for the magazines so that their articles
- are more up-to-date.
-
- * We have made contact with radio and TV. Our first program on our work on
- data security was transmitted by Danish local radio and the national TV
- channel, TV2.
-
- * We have established a "Virus Test Center" where all viruses are tested on
- all the virus killers and reports of these tests are published.
-
- * We have the world's largest collection of Amiga viruses. These viruses are
- sent to us by our members.
-
- * We have an "ideas bank" where programmers in our group can get information
- and ideas for smart new virus test methods.
-
- * We are in the process of constructing a standard program which can
- recognize all Amiga viruses when it is used as a sub-program of other
- programs.
-
- * We are in the process of making a special virus program which can
- automatically control viruses on "Bulletin Boards". These boards are
- probably the source of 80% of the viruses spread today. It is therefore
- VERY important that something is done here.
-
- * We are contacting software suppliers to get them to use "safety disks",
- that is, disks which are 100% secure against virus infection because they
- cannot be written on. Before long all the Danish libraries which lend out
- software will have these disks. More and more of our large software
- suppliers (ie, "WordPerfect" and IBM) have also gone over to the use of
- these "safety disks".
-
- 3 DATA SECURITY PRIZES IN 1992
-
- Our work at Safe Hex International has been recognized by the public. In
- early 1992, SHI was presented with awards three times for our worldwide virus
- work:
-
- The first award was presented on February 29th by the Danish Computer Trade
- Organizations (ie, the PC organizations). The prize was given at the Danish
- "Dataforening's" (Data-society's) annual safety conference at the SAS Hotel
- in Scandinavia.
-
- The second award was presented on March 21st at the annual Amiga Expo in
- Copenhagen, Denmark.
-
- The third award was presented on May 1st by AmiCon in Stockholm, Sweden, and
- was given for our worldwide virus work. Of course, we are very pleased that
- our work has been recognized and appreciated!
-
- NEW ASSIGNMENTS
-
- New devilishly thought-out computer viruses will always be a threat,
- regardless of whatever ingenious combatting plans one can design to prevent
- data loss. One cannot stop this development, whether through legislation or
- by utilising virus killers or the like. SHI has set up a "Reward Fund",
- currently at US $3000. This money will be paid as a reward to people who
- tell us the name and address of the person(s) who have made these viruses.
- We hope, in this way, to do away with a number of viruses, now that it is
- suddenly dangerous for the virus makers to boast to their friends. We have
- already had the first notification!
-
- Legislation in the data area has been very neglected and is totally in
- abstance in many countries. SHI therefore applied to the European Parliament
- in Autumn 1991 to get a motion passed on the harmonization and tightening-up
- of our laws on data security. Today, Several countries in the EC have no
- legislation at all in this area. On January 12, 1992, our bill we dealt with
- in the European Parliament, with support from several members, including the
- Danish EMP's Christian Rovsing and Freddy Blak. A committee will not be set
- up where SHI can be influentioal and, finally, a law can be expected to be
- passed during the next 12 months. We think that it is reasonable that we get
- unified rules in the EC. As known, computer viruses do not recognize
- national borders.
-
- Recently a large German magazine publishing company was reported to the
- German police. They organized a competition amongst their readers for
- someone who could make the "best" computer virus. We believe it is criminal
- to encourage people to do things which are against the law. An aggravating
- circumstance is that the magazine in question had even printed a short
- description as to how to make viruses. We are shocked about and, of course,
- condemn this sort of behavior.
-
- We are very dependent upon people supporting our work. I hope particularly
- that the media will supoort us because you don't get far these days without
- public relations. We started up as an Amiga organization but I hope that we
- can begin this year to set up the first PC virus center. We have already
- obtained the hardware for it.
-
- Erik Loevendahl Soerensen
- SAFE HEX INTERNATIONAL (MAIN)
- Snaphanevej 10
- Dk-4720 Praestoe
- DENMARK
-
-
- Jim Maciorowski Michael Arends
- SHI/USA East Coast SHI/USA West Coast
- PO Box 724 PO Box 1531
- Port Richey, FL 34673-0724 Lynnwood, WA 98046-1531
-
-
-
- """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-
-
- > Usenet Review: Macro68 Assembler
- ---------------------------------
- By Dimitri Tom Dussias
- (22dussia@cs.wmich.edu)
-
-
- PRODUCT NAME
-
- Macro68 version 3.165
-
-
- BRIEF DESCRIPTION
-
- Macro68, the best 680x0 assembler on the Amiga!
-
-
- AUTHOR/COMPANY INFORMATION
-
- Name: Digisoft
- Address: 12 Dinmore Street
- Moorooka. 4105
- Brisbane, Queensland
- Australia
-
- Distributed in the USA by:
-
- Name: The Puzzle Factory
- Address: PO Box 986
- Veneta, OR 97487
-
- Telephone: (800) 828-9952
-
-
- LIST PRICE
-
- $150.00 (US retail). I paid about ~$135 for my copy, including
- shipping and COD charges.
-
-
- SPECIAL HARDWARE AND SOFTWARE REQUIREMENTS
-
- HARDWARE
-
- None.
-
- I would recommend at least 1 MB RAM -- the more the better!
- I would also recommend a hard drive, but it's not necessary.
-
- SOFTWARE
-
- None.
- Works with 2.04 & 3.0 versions of the OS.
- (Also 1.2 & 1.3, but who still has these? :') )
-
-
- COPY PROTECTION
-
- None.
-
-
- MACHINE USED FOR TESTING
-
- Macro68 has been tested on:
-
- A1000 : 512K Chip RAM, 2MB fast RAM, Kickstart 1.3.
- A1200 : 2MB Chip RAM, Kickstart 3.0.
- A2000 : 1MB Chip RAM, 6MB Fast RAM + a 68040, Kickstart 2.04
-
-
- REVIEW
-
- (This is my first review, so go easy on me: I am a CS major, NOT an
- English major!)
-
- Macro68 has to be the BEST assembler on the Amiga yet available!
- This is one great assembler; offering EXCELLENT flexibility and control, it
- also is THE fastest assembler I have seen. Macro68 has a fantastic ability
- to configure to whatever you want it to do. You can change most anything in
- Macro68: from the opcodes, to the way Macro68 reports errors! It also
- supports an external command interperter (like ARexx).
-
-
- Let's compare a few assemblers out there, starting with the PD
- assemblers like A68K and the rest. These are OK if you are on a tight
- budget (can you say free?), or you just want to try some stuff out in
- assembly. But in reality, no one would ever use any of these to write
- commercial-grade code. You can take a look at them, and play with them, but
- not much else.
-
- Now, SEKA: basically, if you got this, then get rid of it! Why? It
- really is an old product. While it has some useful stuff in it like
- reading/writing disk sectors directly (i.e., load Bootblock), has a
- disassembler in it, and lets you modify memory directly, it also does not
- support any of the '020 or above opcodes, and it has some major bugs!! This
- product has NO support available, since no one is doing updates! (No one
- worth mentioning that is.) Oh, it also uses non-standard opcodes, like
- blk.l instead of the correct dcb.l.
-
- Next on the list is ArgASM. Since this product is not supported
- anymore (or so I am told), don't bother with this either. It also has some
- major bugs in it and is basically SEKA with a face lift.
-
- Next, we take a look at CAPE V2.5. This was actually a pretty good
- assembler, but with a crummy editor built in. They also included a
- standalone version without the editor. This product is not being produced
- anymore, but I hear it still is being sold by INOVAtronics. This also does
- not support any 68020/30/40/MMU opcodes. This assembler shows its age: it's
- slow, and since the author has moved on to ADAPT, you should also move on....
-
- Next is ADAPT (HX68). This is the update to CAPE, and it comes with
- no built-in editor. It is a standalone program, has ARexx support, and
- supports 68020 opcodes (maybe 030 & 040, but I only played with it a day or
- so). It does not support the new syntax that Motorola has defined. This is
- better than all the above, but still can't compare to Macro68!
-
- Next we take a look at assemblers supplied with SAS/C and Aztec C.
- Basically, they come free with the C compiler, and are not really that fast,
- and neither support the new syntax that Motorola has defined. You can use
- these; however, I found that they are more trouble too use, so why go
- through the pain, unless of course you only write small programs in
- assembly!
-
- Finally, there's Devpac. This is a very nice assembler: it's fast,
- has some good support, and the newest version also supports 68020 and
- opcodes! It does not support the new syntax as defined by Motorola though!
- Devpac has a nice editor built in, and allows you to control optimization
- levels and other miscellaneous stuff via a control panel. It also has a
- debugger which is fairly useful. No real problems with Devpac, but it does
- not offer the level of customizing that Macro68 does. This assembler would
- be my choice if Macro68 wasn't produced.
-
- That is a quick look at what the competition offers, and none of them
- can match what Macro68 has to offer. Macro68 even includes a utility to
- convert all your old source code to the new syntax defined by Motorola!
- In case you're wondering what the heck this new syntax is, its basically
- a better way to code. I think a small example is in order.
-
- Take this small code stub:
-
- Old syntax New syntax
- ---------- ----------
- move.l Gbase,a6 move.l (Gbase),a6
- lea data(pc),a4 lea (data,pc),a4
- jsr _LVOWait(a6) jsr (_LVOWait,a6)
- move.w d1,20(a0) move.w d1,(20,a0)
-
- While I won't go into what those instructions do, they do make it
- more clear what's happening! Motorola did a nice job on this! Now, back to
- Macro68. It's ultra configurable: the ONLY assembler I have used that
- allows you to create your own opcodes! For example, some assemblers use the
- opcode "blk.l" instead of the "dcb.l" instruction. If by chance you run into
- source code that has this, you can instruct Macro68 that when ever it sees
- "blk", to compile it as if it were "dcb"! You can even introduce new
- opcodes in case, say, the '060 comes out with new instructions and you would
- like to write '060 specific code. Just edit your custom file, insert the new
- opcodes and how they should be translated, and voila! You have a 68060
- compiler!
-
- You can basically edit all the ASCII output that Macro68 produces
- and change the way it reports errors (or whatever) too you. So, instead of
- say "ERROR on line 322, invalid opcode," you want it to say "{turn on some
- Blue text with a white background} ERROR! {change colors} invalid opcode on
- line 322!" Or whatever... you can change lots of things, including adding
- more information like what pass the compiler is on, the filename of the
- source that contained the error (for compiling multiple source files), etc.
- You can basically tell it what YOU want to see! You can change anything to
- fit your needs.
-
- Perhaps the best reason to get Macro68 is the speed. Today, I
- compiled my 1485 lines of code in under 1 second! (On my A2000 + 68040.)
- This assembler really is a speed demon! And that code contained lots of
- "defines" from C= include files.
-
- I really don't know what more to say. I truly believe that this IS
- the BEST assembler ever produced. Nice job Digisoft! Oh, I forgot to
- mention that Macro68 also supports the 68881/68882 floating point units and
- the 688851 MMU. It also has support for the Amiga Copper, but I can't
- recommend you use this since this only works with the older Kickstart: the
- copper list has changed format in Kickstart 3.0!!! But it does work for
- 1.2/1.3/2.04 versions of the OS, and nicely at that!
-
-
- DOCUMENTATION
-
- The manual that comes with Macro68 is about 127 pages long and tells
- you all the important information you need to get started. This manual does
- NOT try to teach you assembly; so if you're a beginner, buy a good book.
- Since I come from a technical background, I found the manual easy to
- understand. It is better written than (say) the SUN SPARC manuals, but not
- as nice as the SAS/C manuals. It also does a good job at explaining how to
- configure files to suit your needs. It also has a list of all the
- opcodes/directives it supports; but again, if you don't see what you want,
- add it yourself! :')
-
-
- LIKES
-
- What can I say, I really love Macro68! It IS the BEST assembler! I
- love the ability to configure basically everything about Macro68! Also, a
- big THANKS for the new syntax conversion utility!
-
-
- DISLIKES
-
- About the only thing missing from Macro68 is they don't supply a
- debugger with Macro68 as Devpac does. However, if I wanted a good
- debugger, I would get the New Metascope!! But I can always wish that
- Metascope came with Macro68! :')
-
- And, I really wish that Digisoft would make a control panel that
- could control the compiling aspects of Macro68 like optimization level, what
- LIBS to include, screen out certain warning messages... essentially, I want
- something similar to what SAS/C offers with SCOPTS! Macro68 does have a
- mini-version of this called M68Iface, and its source code is included, but I
- rather have them do it. Call me lazy....
-
- Um, lastly, it would be nice to hear if any updates have been
- released, but I imagine that this could be expensive. But what's the point
- of sending in the registration card then? I didn't even get a form letter
- saying "Thanks for getting Macro68...if you have any problems call...."
- Then again, the only info I got from any of the above assembler companies
- was from INOVAtronics (about Metascope) and Aztec (about V5.x of the
- compiler), and not a word from anyone else! Call me silly, but I would like
- to be noticed!
-
-
- BUGS
-
- None that I have run across, and I have compiled more than 10
- gigabytes of source with Macro68. No crashes or bugs yet!
-
-
- VENDOR SUPPORT
-
- Since this product is made in Australia, the USA support team is The
- Puzzle factory. I have not called them since I haven't had any problems!
- However, I will most likely be contacting them in the future to get the new
- 3.0 include files as soon as C= releases them!
-
- WARRANTY
-
- None really, except that they will replace defective program disks.
- (Maybe more, but I really don't know!)
-
-
- CONCLUSIONS
-
- All I can say is if you're looking for a FAST assembler that is easy
- to use and supports ALL Motorola 680x0 chips, then get Macro68. You won't be
- sorry!
-
-
- COPYRIGHT NOTICE
-
- Copyright 1993 Demetri Dussias. All rights reserved.
- Reprinted with permission.
-
-
-
- ***************************************************************************
-
- IMPORTANT NOTICE!
- =================
-
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- ***************************************************************************
-
-
- > Rendered Reality "I render, therefore I am."
- ================
- By Mike Troxell
-
-
-
- Every once in a while a new piece of 3-D software comes along that's not
- only useful, but teaches you something as well.. For me, Tim Wilson's
- CycleMan (or MotionMan for Lightwave) was one of those programs. I'd been
- struggling along trying to understand Imagine's Cycle Editor for several
- months with a limited amount of success. I learned more about setting up
- cycles in my first evening with CycleMan than I had in the past several
- months working on my own.
-
- For those of you not familiar with CycleMan or MotionMan, CycleMan is a
- humanoid 3-D object to use in Imagine animations (MotionMan is the
- Lightwave version). You can move CycleMan/MotionMan's head, arms,
- hands, fingers, legs, feet, ect. in either Imagine or Lightwave to create
- some very interesting animations. Imagine (pun intended) the "liquid metal"
- android in Terminator 2 and you will have a rough idea of what CycleMan
- looks like.
-
- Although I have done several animations in which I've used CycleMan, and I
- think its well worth the price, I've always had one problem with CycleMan.
- While ts 'artificial' look works to it's advantage in ome animations, for
- other projects it just isn't realistic enough. I'm not the only one with
- this complaint. A lot of people have written to Tim Wilson and asked for a
- more detailed/realistic looking CycleMan/MotionMan object. Well, it looks
- like Tim has been reading those letters. I just recieved a brochure in the
- mail from Crestline Software describing Tim's new 'Humanoid' 3-D object.
-
- "Humanoid" is a set of four 3-D objects for Imagine and Lightwave3D. Each
- package includes a male, muscular male, female and child object in two
- levels of detail, high detail for closeups, quality animation and
- stills, and low detail for faster rendering and blocking. Tim's taken the
- suggestions of a lot of CycleMan/MotionMan users into consideration when he
- made these objects. They are a lot more realistic looking... more detailed.
- The objects that make up each figure's face have seperately identified
- areas of polygons for each feature. To change the look of a specific
- feature all you have to do is select the surface area by name and apply
- whatever attributes you want. Eyebrows, eyeliner, iris, pupil and lips
- are all defined as seperate subgroups. Run and walk cycles are included
- and can be morphed into each other in the Imagine version. The Humanoid
- package includes a library of morph targets for the head to simulate
- different facial expressions such as smiling, frowning, surpise, ect.,
- and the phonetics for speech. This is one of the areas that interested
- me most when I read the brochure. Imagine (sorry) being able to set up a
- Max Headroom type talking head animation. All the figures have fully
- compatible object construction, allowing a man to be morphed into a
- woman, or a child to be morphed into an adult. Morphable hand poses are
- also included to simulate different gestures. All the figures are designed
- in a hierarchy of movable limbs. Even the eyes and eyelids are movable.
- Tim has included walk and run cycles to make animating the figures simple.
- You can also morph the walk cycle into a run cycle in the Imagine version.
- There are two levels of detail included for each figure, high detail
- versions for close-ups, quality animation and stills and low detail
- versions for faster rendering and blocking. All the figures are designed
- to real world scale. Crestline states that "Rendering and animation of the
- models may be used for commercial applications, with no special permission
- required". (YES!!)
-
- The suggested retail price is $195 but Crestline is offering the Humanoid
- package to registered CycleMan users for $125. The Imagine version of
- Humanoid is available now. The Lightwave version is supposed to be released
- "around the end of April."
-
- System requirements: Imagine or Lightwave, 6 Megs RAM, hard drive, 68030
- or 68040 "strongly recommended."
-
- HUMANOID
- Crestline Software Publishing
- P.O. Box4691
- Crestline, CA 92325 USA
- 909-338-1786
-
-
-
- """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-
-
- > Usenet Review: Fusion Forth A2000 Accelerator
- ==============================================
- By Christopher Davis
- (cld@wucs1.wustl.edu)
-
-
- PRODUCT NAME
-
- Fusion Forty accelerator
-
-
- BRIEF DESCRIPTION
-
- The Fusion Forty (abbreviated as "F40" in this review) is a 68040
- accelerator card for the Amiga 2000. It connects via the processor slot and
- may be populated with 4, 8, 16, 20, or 32 MB of 80ns (or faster) 32-bit
- RAM. My board has "Plug and Go" ROMs version 2.1.
-
-
- AUTHOR/COMPANY INFORMATION
-
- Name: RCS Management
- Address: 120 McGill Street
- Montreal, Quebec
- H2Y 2E5 Canada
-
- Telephone: (514) 871-4924
- FAX: (514) 871-4926
- BBS: (514) 871-9881
-
-
- LIST PRICE
-
- $1170 (US) with no 32-bit RAM, when purchased directly from RCS.
- Street price: unknown. I got mine during a special for Amiga User Groups
- and paid $995 for the board and $175 for 4 MB RAM. At the time, other 68040
- boards were selling for $2000 or more.
-
-
- SPECIAL HARDWARE AND SOFTWARE REQUIREMENTS
-
- HARDWARE
-
- An Amiga 2000. I recommend a hard drive.
-
- SOFTWARE
-
- Works under AmigaDOS 1.3 and higher. If you have AmigaDOS
- 2.1, all you need is the CPU command in the C: directory and
- LIBS:68040.library. For lower AmigaDOS versions, additional
- software is provided on the F40 install disk (SetPatch,
- SetFF, FFCache). I did not try the board under AmigaDOS
- 1.3, but the board does support it.
-
-
- COPY PROTECTION
-
- None.
-
-
- MACHINE USED FOR TESTING
-
- Amiga 2000 (ECS -- see below)
- IVS Trumpcard Pro SCSI Disk controller
- Supra 2000 Memory Card with 4 MB 16 bit Fast Ram
- DKB MegaChip 2000 (2 Meg Chip Ram) and Super Denise
- AmigaDOS 2.04
- Fusion Forty Accelerator with 4 MB of 32-bit Fast RAM
-
-
- REVIEW
-
- The F40 is a 28 MHz 68040 accelerator board for the Amiga 2000.
- (The manual says 25MHz, but all my system measurement software says the
- processor is overclocked to 28 MHz.) It has a built in math coprocessor
- (FPU) and Memory Management Unit (MMU). And in case you want to go back to
- your 68000, there is a hardware switch on the back plate to disable the
- 040. This change should NEVER be made while the machine is running.
-
- The F40 is cleanly designed, with no traces or pins wired together.
- There are a couple of surface-mounted chips, but the rest are socketed. The
- board is 6-layer with separate ground and power planes. There are 3
- expansion connectors on the board for future use.
-
- Before I got the F40, I hadn't really had much experience with
- hardware installation, but the board was quick and easy to install. Software
- installation was handled via Commodore's Installer program... very nice and
- easy to work with.
-
- The first thing I noticed was that everything was so quick. Things
- just jumped out onto the screen. Next, I set all the caches for maximum
- performance. I wanted to get the most out of the hardware. Some software
- broke because of this; I cover this topic in more depth in the BUGS section,
- below.
-
- Of course, one of the biggest benefits of the processor upgrade was
- in multitasking. I would experience pauses with my old 68000 while doing the
- most mundane things. With the F40, I have no such problems. I have a
- number of tasks running simultaneously with no discernible pauses and no
- noticeable slowdown. I have downloaded files at high speeds while compiling,
- working with a Digi-Paint picture, or processing JPEG graphics with
- HamLabPlus (a great program -- shameless plug for Ed Hamway).
-
- Just how fast is the board? I did some benchmarking with a
- pre-release version of AIBB 6.0 and with SysInfo. I chose AIBB because I
- believe the suite of tests is a pretty good cross-section of the computing we
- all do. It is composed of integer and floating point math, and some
- graphics tests, including a piece of a rudimentary raytracing algorithm.
- During the tests, I chose the A4000/040 as my base machine. All caches were
- active, and advanced code generation options were activated where
- applicable. Also, FPUs were utilized where they existed. The following
- table shows the results in the form of percentages faster or slower than the
- A4000/040. For example, a rating of 1.26 means "26% faster than an
- A4000/040," and a rating of 0.63 means "37% slower than an A4000/040."
-
- -----------------------------------------------------------------------
- Tests | A4000-40 | A2000-F40 | A600 | A1200 | A3000-25 |
- | BASE | | | | |
- -----------------------------------------------------------------------
- EmuTest | 1.00 | 1.26 | 0.06 | 0.12 | 0.31 |
- -----------------------------------------------------------------------
- InstTest | 1.00 | 1.59 | 0.10 | 0.17 | 0.54 |
- -----------------------------------------------------------------------
- EllipseTest| 1.00 | 0.61 | 0.18 | 0.44 | 0.43 |
- -----------------------------------------------------------------------
- WritePixel | 1.00 | 0.43 | 0.07 | 0.19 | 0.23 |
- -----------------------------------------------------------------------
- LineTest | 1.00 | 0.62 | 0.53 | 0.92 | 0.58 |
- -----------------------------------------------------------------------
- Matrix | 1.00 | 1.47 | 0.06 | 0.23 | 0.63 |
- -----------------------------------------------------------------------
- Sieve | 1.00 | 1.74 | 0.09 | 0.37 | 0.79 |
- -----------------------------------------------------------------------
- IMath | 1.00 | 1.13 | 0.02 | 0.21 | 0.43 |
- -----------------------------------------------------------------------
- Dhrystone | 1.00 | 1.13 | 0.05 | 0.11 | 0.29 |
- -----------------------------------------------------------------------
- MemTest | 1.00 | 2.43 | 0.29 | 0.79 | 1.88 |
- -----------------------------------------------------------------------
- Sort | 1.00 | 1.20 | 0.05 | 0.14 | 0.36 |
- -----------------------------------------------------------------------
- TGTTest | 1.00 | 0.72 | 0.26 | 0.56 | 0.51 |
- -----------------------------------------------------------------------
- Savage | 1.00 | 1.16 | <0.01 | 0.01 | 1.25 |
- -----------------------------------------------------------------------
- Flops | 1.00 | 1.13 | <0.01 | <0.01 | 0.17 |
- -----------------------------------------------------------------------
- FMath | 1.00 | 1.12 | <0.01 | <0.01 | 0.11 |
- -----------------------------------------------------------------------
- TranTest | 1.00 | 1.53 | <0.01 | 0.02 | 0.95 |
- -----------------------------------------------------------------------
- FMatrix | 1.00 | 1.73 | 0.05 | 0.12 | 0.37 |
- -----------------------------------------------------------------------
- FTrace | 1.00 | 1.21 | <0.01 | 0.02 | 0.98 |
- -----------------------------------------------------------------------
- BeachBall | 1.00 | 0.95 | <0.01 | 0.02 | 0.32 |
- -----------------------------------------------------------------------
- CplxTest | 1.00 | 1.18 | 0.04 | 0.07 | 0.25 |
- -----------------------------------------------------------------------
-
- Descriptions of the tests can be found by downloading AIBB version
- 6.00 when it is available. The descriptions and pseudo-code examples of the
- test can be found in the Documentation directory of the AIBB 6.0 archive.
-
- The F40 shows admirable benchmarks in all categories except the
- graphically oriented ones. I attribute this to the higher bandwidth and
- advanced capabilities of the AGA chipset. I can not figure out why the
- 3000-25 outscored both the 4000-40 and the F40 in the savage test: perhaps
- some advantage to the 030-882 combination?
-
- From the data collected above, the F40 equipped A2000 seems to
- exceed the performance of the A4000-40 in non-graphics tests by 12 to 143
- percent.
-
- The fact that the F40 and the A3000 scored better on the memory test
- is not a surprise, considering that I have heard of some type of problem in
- the 4000 memory system. I don't know the exact nature of the problem, but
- it was discussed here on the net a while back if I remember correctly.
-
- Nic Wilson's SysInfo 3.11 agrees with the Dhrystone measurement
- above, with a 11% faster F40 compared to AIBB's 12%. It also rates it at
- approximately 21+ MIPS and 5+ MFLOPS. Take that rating (MIPS/MFLOPS) for
- what it is worth. ;)
-
- To test C compilation speed, I wanted results that could be utilized
- by the largest group of possible people interested. I decided to compile
- something that came on the SAS C 6.2 distribution (6.0 with 6.2 patch
- applied). I chose the "cback" example. I tested the compile by double
- clicking the Build icon for cback and stop-watching the compile. It
- actually creates two files, cback and schelp. I tested with my 68000, my
- F40 with caches and copyback off, and with caches and copyback on. Here are
- the results.
-
- 68000, plain: 137 seconds
- 68040, caches off: 26 seconds
- 68040, caches on: 18 seconds
-
- I enjoy video and have done some playing around with 3D Rendering,
- so I wanted to do a rendering benchmark. Again, like compiling, I wanted to
- do something that others could reproduce. I have Caligari 2 and chose to
- load an object that came with the package. I chose gobot.obj. Once the
- object is loaded, I clicked the render button. I ran it with the data cache
- and copyback, and then without any caches. I don't even think Caligari 2
- supports just using the 68000; and in any case, I don't believe I have the
- patience to wait as long as I think it would take. Here are the results:
-
- without copyback and data cache: 87 seconds
- with copyback and data cache: 43 seconds
-
- This is by no means conclusive but provides you with some solid numbers that
- you can compare to your own system.
-
- For you Video Toaster users, the F40 is fully compatible, and I hear
- they are in regular use at NewTek (this was unconfirmed by NewTek -- have you
- tried reaching them for the last week or so?). According to Micro Times,
- the F40 was the accelerator used in the Amiga 2000's that produced the
- effects for Babylon 5. Their setup consisted of a dozen 2000's (8 of which
- did rendering) with F40s and 32 Meg of RAM. They were networked by a Novell
- network and used Oxxi's netware package for the Amiga.
-
-
- DOCUMENTATION
-
- A small 30 page manual is provided covering the F40 and its
- installation (hardware, software, and new RAM). It also covers enabling and
- disabling the 040 and how to use the cache controlling software. There are
- sections in the manual that deal with hardware and software considerations,
- how the F40 works, a Question/Answer section (short), and technical
- specifications.
-
- LIKES:
-
- Speed!!! What a screamer.
- Vendor -- See vendor section.
- Reliability -- Rock SOLID for over a year.
-
- DISLIKES
-
- One only really that I just discovered. I put in the new Plug and
- Go ROMS recently. They fixed a minor annoyance that called for a double
- boot at power up time. When I went to pry the ROMs out of the sockets, I
- found out that the sockets did not have the usual hard plastic bottoms.
- There was a mylar-like film running between the pin sockets (see diagram
- below):
-
- ____________<-Mylar ooooooooooooooo
- Side | |<-Pin Mylar here Top View
- View | | Sockets--->ooooooooooooooo
-
-
- Forget using the old screw driver pry up for this task. I had a chip puller
- handy for Fat Agnus chips, and it happened to fit just fine... big sigh of
- relief. Putting the new chips in was challenging, but this fumble-fingered
- hardware numbskull managed, so it wasn't too bad.
-
- Suggestions for the board: on-board SCSI (preferably SCSI-II) would
- be a welcome addition. See the section at the end of the review about other
- coming attractions.
-
-
- COMPARISON WITH OTHER PRODUCTS
-
- I have used no other 040 accelerators, but I would heartily
- recommend this product, without a shade of hesitancy, based on the
- reliability of my current card and the vendor's excellent attitude toward
- customer satisfaction (see vendor).
-
-
- BUGS
-
- I experienced a few bugs on my older ROM version. It had the
- annoying property of having to be double booted at power-up time (now fixed
- with Plug and Go). Quarterback 5.0 would hang if copyback was on. Talking
- to CCS/New Horizons provided a fix, and the bug became less frequent, but
- Plug and Go has corrected the problem totally. My SAS 6.2 upgrade version of
- CPR caused a similar type of problem that Quarterback did, and the Plug and
- Go ROMS fixed that problem, too. There may be some few bugs left (I have
- read articles on the net about problems with Emplant), but RCS works quite
- hard to maintain maximum compatibility. They just recently set up an upgrade
- BBS (see the phone number in the AUTHOR/COMPANY INFORMATION section, above),
- so we can download new software as it becomes available.
-
-
- VENDOR SUPPORT
-
- Superlative. This is one area you can't fault RCS on. At least I
- can't. I have called and talked with Sales and Technical Support ("TS") a
- number of times. I have talked to the same people for the last year or
- longer. TS is always helpful, and actively asks what types of things I am
- doing. Serge (TS) is knowledgable and quite forthcoming with information,
- so much so that it is hard to get all my questions in sometimes. Rischi
- (Sales) is quite helpful and is free with information and careful not to
- bad-mouth his competition.
-
- RCS seems very driven to satisfy the customer, and I am quite
- satisfied with their product and their support.
-
-
- WARRANTY
-
- One year, parts and labor.
-
- CONCLUSION
-
- The F40 is an excellent product. The quality of the board and the
- responsiveness of RCS combine into a winning solution. Two thumbs up here.
-
-
- COMING ATTRACTIONS
-
- I have specs on their new 33 MHz version board. The two things that
- have changed radically are:
-
- 1.) 2.0 AmigaDOS or Higher is required (no more 1.3).
- 2.) 256 Meg of RAM on the board. Another model may only support
- up to 128 Meg on the board.
-
- There was word of a Chip RAM accelerator, but nothing has come of it
- yet. It has apparently been shelved for now, but it is not dead. The new
- version of the board is being given top priority. They also have a
- networking card that currently works with the existing F40.
-
- They also promise some new and exciting stuff (that I wish I knew
- more about) soon, like an extremely cost-effective 24-bit graphics card that
- plugs into the F40.
-
-
-
- """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-
-
- > Toaster 4000 GEnie Realtime Conference (RTC)
- ============================================
-
-
- <BLUE-KNIGHT> OK ITS 10:20 :-)
-
- <BLUE-KNIGHT> Here it goes!!!
-
- <BLUE-KNIGHT> Let me tell you all I know about the New Tek Toaster and save the
- questions for later.
-
- <BLUE-KNIGHT> There is a new Toy from New Tek called the 4000 toaster... they
- announced it this week at NAB.
-
- <CHRIS.P> sheesh, denny, scrounging for attention <grin> So, how's that NEW
- BOOK of yours?
-
- <BLUE-KNIGHT> The info here is directly from New Tek themselves! It is not
- second hand reports so you can consider it all Fact :-) Including the
- pricing... If anyone want's proof I can show the phone bill to Topeka :-)
-
- <BLUE-KNIGHT> The 4000 Toaster is a card that will work in 2000, 3000 and the
- 4000. Although the special features are 4000 specific there is some
- improvements to the software
-
- <Paul> Why would Topeka want to see the bill? :)
-
- <BLUE-KNIGHT> as well so that regular owners can have some great things out of
- this as well.
-
- <BLUE-KNIGHT> I will mention the prices later write now here are the features
- about the 4000 toaster. I will go more info on what it will lack in the no AGA
- machine later.
-
- <BLUE-KNIGHT> Welcome, G.GILBERTSON
-
- <BLUE-KNIGHT> The 4000 toaster uses full AGA capabilities for a few things...
-
- <BLUE-KNIGHT> here are the improvements.... There are new effects that are
- praticular to AGA mode. since I have not seen them I can not say if they are
- great or not.. that will come in about a week when I get more feedback from
- people at NAB.
-
- <BLUE-KNIGHT> The addition software (TOASTER 3.0 now) has 9 banks of effects
- now.
-
- <BLUE-KNIGHT> Although they still did not include a program that will rearange
- them or create new effects from you there are plenty of 3rd party programs to
- do that. Cureently at least 3 that I know off.
-
- <BLUE-KNIGHT> The additions of a cleaner Genlock with the ability to use the
- processing features as well. So there is no more need to record from Workbench
- as current toaster owners have to.
-
- <BLUE-KNIGHT> Now you can use the Switcher to run the animations :-)
-
- <BLUE-KNIGHT> Welcome, C.GIESEKE
-
- <BLUE-KNIGHT> There is a whole new rewritten TOASTER CG.
-
- <SIDEWINDER> hi 'yal....
-
- <BLUE-KNIGHT> The new CG is all mouse driven so that you can move and position
- the letters directly by mouse.
-
- <CHRIS.P> did they shoot the guy that wrote the old one?
-
- <CHRIS.P> sorry :-)
-
- <BLUE-KNIGHT> Most of the features are mouse driven with the ability to pull
- down menues for more features.
-
- <BLUE-KNIGHT> In other words they made it like Amiga software :-)
- <(otis> be nice he was an ex pres of our San Diegoo Amiga Group
-
- <BLUE-KNIGHT> Welcome, M.SMALLS1
-
- <CHRIS.P> sorry otis :) never could figger that CG out, tho
-
- <M.SMALLS1> hi, guys!
-
- <BLUE-KNIGHT> You can also change fonts and adjust colors styoes and other
- nieat things all by mouse now!
-
- <SIDEWINDER> whats the latest version of the TOaster? (prob asked
- already sorry
-
- <BLUE-KNIGHT> Wait till later sidewinder I am listing the features of it now!
-
- <SIDEWINDER> heh 'k..
-
- <BLUE-KNIGHT> There is also COMPUGRAPHIC and POSTSCRIPT type 1 support directly
- from CG.
-
- <BLUE-KNIGHT> CG also autmoatically space letters properly for you (in DTP
- world its Kerning)
-
- <BLUE-KNIGHT> Ther are over 300 FONTS included with the software.
-
- <BLUE-KNIGHT> You can load images into CG as background now and Toaster Paint
- brushes as graphic elemnts... all directly now.
-
- <CHRIS.P> wow
-
- <BLUE-KNIGHT> You can draw semi transparent boxes in CG now so that you can
- have the look like they do in the real pro CG's that cost over 200,000
-
- <BLUE-KNIGHT> Thats the things for CG now.... Here is the not so good news.
- <gg> now==2010
-
- <BLUE-KNIGHT> Toaster Paint is not rewritten yet... but expect to see an
- upgrade for it with it totaly rewritten in a few months.
-
- <BLUE-KNIGHT> Here is the best PART LIGHTWAVE!!!!
-
- <BLUE-KNIGHT> Lightwave 3.0 Pro is the same Pro version that was announced in
- the Amiga show with lens flares and other neat things which we can talk about
- later.
-
- <BLUE-KNIGHT> Welcome, S.LUTNES
-
- <BLUE-KNIGHT> It now supports directly Postscript and CG fonts directl
-
- <Crickets> Hi all :>
-
- <BLUE-KNIGHT> AThe other things is that it does is tremendous speedup on the
- 4000 with code directly written for the 4000 (although that part is not
- confirmed yet).
-
- <CHRIS.P> howdy Syl! Yury's talking about 4000 Toaster
-
- <BLUE-KNIGHT> There are new effects like lesn flares and out of fouceeffecs and
- soft edge shadwos.
-
- <SIDEWINDER> Wow...
-
- <BLUE-KNIGHT> The new interesting this is the modeler! Whichallows you tho draw
- curves cut holes inobjects (boolean feature) and create text objects directly!
-
- <BLUE-KNIGHT> The greatest part of it is this!!!!
-
- <BLUE-KNIGHT> YOU CAN RECORD LIGHTWAVE ANIMATIONS IN REAL TIME FROM THE
- SWITCHER!
-
- <BLUE-KNIGHT> Ok close your mouths now :-)
-
- <SIDEWINDER> heh
-
- <BLUE-KNIGHT> The playback of Lightwave anims is thorugh the 4000's AGA chips
- in HAM8 at full resolution. Which gives you great looking animations
-
- <BLUE-KNIGHT> The conversion is automatic for the animation creation from
- Lightwave.
-
- <M.SMALLS1> Saw the thing at NAB
-
- <M.SMALLS1> Look great!
-
- <BLUE-KNIGHT> IF you have 8 megs of memory I think it is RUMORED to play 3
- seconds and with more memory (4000 takes up to 18 on motherboard) it plays 16
- or so... but that is not confirmed yet.
-
- <BLUE-KNIGHT> The best features is the price.
-
- <BLUE-KNIGHT> it is lower then the 2000 toaster at $2395.
-
- <BLUE-KNIGHT> You can use it in the 2000, 3000 and the 4000 but with only 6
- banks of effects
-
- <BLUE-KNIGHT> OH I forgot to mention... now there are 3 frame buffers instead
- of 2 frame buffers int he 4000 version.
-
- <M.SMALLS1> any upgrade policy?
-
- <BLUE-KNIGHT> The upgrade for software only form Lightwave 2.0 to 3.09 is $799
-
- <BLUE-KNIGHT> If you want to upgrade the board you can send it back and get the
- new Toaster for $1199
-
- <BLUE-KNIGHT> If you want to keep the old toaster send in disk 8 and get the
- Toaster 4000 for $1799.
-
- <M.SMALLS1> NNot bad!
-
- <BLUE-KNIGHT> If you send in disk 8 you are still eligeble for the software
- upgrade!!!! so you can get both.
-
- <BLUE-KNIGHT> ThATS IT From my end.... open for questions ... what do you all
- think??
-
- <BLUE-KNIGHT> OH SHIPPING should start middle to end of next month!
-
- <SIDEWINDER> WOwzers!
-
- <(otis> sounds great
-
- <M.SMALLS1> Great!
-
- <SIDEWINDER> Hay did anyone see KIKI at the Toaster show?
-
- <gg> question: NOW = ??? WHEN = ????
-
- <(otis> weren't there originally some 'upgrades' for the hardware
- side of the Toaster
-
- <BLUE-KNIGHT> Yeah it does sound good! I could not get pricing on it myself (as
- a dealer) since the pricing for dealeres is not set!
-
- <BLUE-KNIGHT> Gary... read my last line!!!
-
- <(otis> or unused features?
-
- <Rick> Is there a new advertizing blitz planned?
-
- <BLUE-KNIGHT> Welcome, S.ROLLINSON
-
- <BLUE-KNIGHT> Well I guess they did not use them... since the 4000 came out and
- they can do alot better by redesigning the board.
-
- <AskMeBtMyBk> Is Toasterpaint HAM8 now? Any idea if this one will fit
- in a single slot without blocking others?
-
- <BLUE-KNIGHT> Rick I have no idea about that ... I am sure knowing New Tek
- there is... but now they are cooperating with C= so you might want to look for
- a joint add.
-
- <CHRIS.P> hey, doesn't the A4000T have two video slots?
-
- <BLUE-KNIGHT> Denny It goes in the video slot.... I think it will crowd the
- other slot but not kill it!
-
- <gg> LW 3.0 is spose2b out by the end of May?
-
- <(otis> yes
-
- <BLUE-KNIGHT> Yep Chris 2 of them
-
- <Rick> How many Toasters have been sold?
-
- <CHRIS.P> you could have a Toaster AND an AGA display enhancer for superfast
- animation!
-
- <BLUE-KNIGHT> Gary Lightwave 3.0 will be included with the Toaster 3.0 upgrade
- and the price... well you know the price now!
-
- <SIDEWINDER> Can toaster paint be used JUST with the HAM8...like
- all the same features?
-
- <AskMeBtMyBk> Is Toasterpaint HAM8 now?
-
- <BLUE-KNIGHT> Rick there are alot of 2.0 toaster sold... ALOT Of them but no
- 4000 toasters are available yet.
-
- <gg> sorry BK... need to hear it a few times... been VAPORized
- so much in the past hehe
-
- <BLUE-KNIGHT> No Denny they say the upgrade to Toasterpaint will be in a few
- months... did not finish it for this release!
-
- <AskMeBtMyBk> sheesh!
-
- <Rick> How many toasters of ALL kinds were sold?
-
- <(otis> May be off topic, but didn't I see on my local BBS that
- Commodore was going to be doing some special pricing in conjunction with
- NewTek?
-
- <BLUE-KNIGHT> Sidewinder if you are using the 4000 you can use Toaster FX and
- Image FX to have Image FX as a toaster paint program which is better then
- Toaster Pain. At leastt the 2.0 toaster paint.
-
- <SIDEWINDER> Awsome!
-
- <BLUE-KNIGHT> Rick a in the 100,000 range I am sure... no wonder Tim drives a
- ferrari :-)
-
- <M.SMALLS1> big time!
-
- <BLUE-KNIGHT> See this weeks news with a statement from C= (We get C=
- statements directly for the news here so its the first place you see them)
-
- <Rick> I have heard the figure of 60,000 toasters which at $2400
- adds up to about $150,000,000.
-
- <SIDEWINDER> lots 'o bread..
-
- <BLUE-KNIGHT> Rick the only people that can tell you about the toaster is New
- Tek themselves.
-
- <M.SMALLS1> takes money to make money!
-
- <BLUE-KNIGHT> Rick I am talking bout sales!
-
- <SIDEWINDER> Will there be a TOaster version for the
- 1200..(holdingbreath)
-
- <Rick> Are there any plans for a PAL version of the toaster?
-
- <M.SMALLS1> the bottom line is to market,market!
-
- <S.ROLLINSON> GOT HERE LATE. Can someone list the what, when, how much of the
- 4ooo toaster for me. thanks.
-
- <BLUE-KNIGHT> Rick no so far there are no releases or plans about PAL version.
-
- <BLUE-KNIGHT> Welcome, FRED.M
-
- <FRED.M> hello!
-
- <BLUE-KNIGHT> S.ROLLINSON I already went through it all... It will be in the
- library tomorow if you wnat to read the specifics on it.
-
- <BLUE-KNIGHT> I have no more strenght to type in in again now :-)
-
- <SIDEWINDER> heh....
-
- <S.ROLLINSON> Ok, thanks, I'll get it tomorrow.
-
- <SIDEWINDER> So theres no A1200 support Yuri??
-
- <BLUE-KNIGHT> Sidewinder there will be no A1200 support for the Toaster :-)
-
- <FRED.M> is the 4000 toaster a new board or just physically altered to fit? I
- assume the software has been upgraded?
- Message sent to Job 11
-
- <SIDEWINDER> time to up the grade.. :)
-
- <BLUE-KNIGHT> Fred its a new board.... with alot of new features and Toaster
- 3.0 software to take special use of the AGA chipset.
-
- _______________________________________________________________
- | |
- | Reprinted with permission from the *StarShip* on GEnie. |
- | Joining GEnie is easy! Use half duplex at 300/1200/2400 |
- | baud. Dial 1-800-638-8369 (Canada 1-800-387-8330). Type |
- | HHH at CONNECT. At the U#= prompt, type AMIGA and press |
- | Return. |
- |_______________________________________________________________|
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-
-
- """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-
-
- > Usenet Review: Pinball Fantasies
- =================================
- By Dan Barrett
- (barrett@cs.umass.edu)
-
-
- PRODUCT NAME
-
- Pinball Fantasies
-
-
- BRIEF DESCRIPTION
-
- This Amiga game is a pinball machine simulator. It is the sequel
- to Pinball Dreams, which I have not played.
-
-
- AUTHOR/COMPANY INFORMATION
-
- Name: Digital Illusions
- Distributed by 21st Century Entertainment, Ltd.
-
- US Address: 21st Century Entertainment, Inc.
- PO Box 415
- Webster, NY 14580
- USA
-
- UK Address: 21st Century Entertainment, Ltd.
- 568 Milton Pak
- Abingdon
-
- E-mail: andreas@gilbert.adsp.sub.org (Andreas Axelsson)
-
-
- LIST PRICE
-
- $49.95 (US). I paid $35.00 at a dealer, and I've seen it for as low
- as $26.00 in mailorder ads. (My dealer let me try out the game on an A3000T
- before buying it, so it was worth paying his higher price.)
-
- A freely distributable demo version is available on ftp sites like
- amiga.physik.unizh.ch and its mirrors (/pub/aminet/game/demo/pin_fan.lzh).
-
-
- SPECIAL HARDWARE AND SOFTWARE REQUIREMENTS
-
- HARDWARE
-
- If you use the hard disk installable version (see COPY
- PROTECTION, below), you need 4 MB of free hard disk space.
-
- The documentation does not list any hardware requirements
- nor compatibility information. However, it does NOT run
- correctly on my friend's Amiga 4000. (See BUGS, below.) I
- recommend that users with 68040's or A1200's try out this
- game before buying it.
-
- SOFTWARE
-
- The documentation does not list any software requirements
- nor compatibility information.
-
-
- COPY PROTECTION
-
- Disk-based copy protection, requiring you to boot on the master
- disk. Scores are saved on the table disks. I hate copy protection, so
- this is annoying.
-
- A hard-drive-installable version is available from the company for
- an additional $10.00 (US) and the return of all three Pinball Fantasies
- disks. This version takes over the machine but returns you to AmigaDOS when
- you're finished playing. It also has "look up the word in the manual" copy
- protection.
-
-
- MACHINE USED FOR TESTING
-
- Amiga 3000T, 2 MB Chip RAM, 8 MB Fast RAM, Quantum 210MB hard drive.
- Kickstart 2.04, Workbench 2.1.
-
-
- REVIEW
-
- About 12 years ago, when I was on vacation with my family, I
- discovered a pinball video game in our hotel lobby. This monochrome game
- used solid rectangles for bumpers and a tiny square (yes, a square) for the
- ball. The ball moved at a constant speed, and the only sound it made was a
- pathetic "bloop." It was closer to "Pong" than pinball, really, but much
- less fun than Pong. My Dad and I played a few games and then decided that
- computer pinball was a stupid idea. Only the real thing could be fun.
-
- 12 years later, Dad and I were proved wrong. VERY wrong.
-
- Pinball Fantasies (PBF) is a pinball machine simulator. I had
- serious doubts about this game, but then I made the "mistake" of trying it
- out at my local Amiga dealer. I say "mistake" because now I am TOTALLY
- addicted to the BEST arcade game I have played since Arkanoid!!
-
- The game comes on three floppy disks: one master game disk, and two
- "table" disks, each containing two different pinball machines. The four
- available tables are Partyland (a circus theme), Speed Devils (racing cars
- theme), Billion Dollar Gameshow (TV game show theme), and Stones 'n' Bones
- (haunted house theme). Each has different graphics, music, sound effects,
- and scoring. Rumor has it that new table discs will be released by the
- company. As I played each table for the first time, I had the same
- thought: "The previous table was more fun than this one." However, after a
- few games on the new table, I changed my mind! All of the tables are fun in
- different ways. At first, I was disappointed that the tables are not very
- large, but I was too hasty -- there is plenty to do on each table.
- (Including at least one secret entrance!)
-
- To play the game, you must boot on the master disk. A short
- introduction follows, which cannot be skipped. After about 1 minute (on my
- 68030), you are asked to insert a table disk. About 30 seconds later, you
- may choose between the two tables on the disk by pressing F1 or F2. 30
- seconds later, you are ready to play. Press F1 through F8 to start a game
- with 1-8 players. Flippers are controlled by the left/right SHIFT, ALT, and
- AMIGA keys which all function identically. Shooting the ball is done either
- with the "down arrow" key or the mouse, and the table may be bumped by
- pressing the space bar. (Yes, if you press the space bar too often, you
- will "tilt" the machine and lose your current ball.)
-
- The screen is split into two parts. At the top, there is a display
- which shows your score and various messages. This display simulates a
- 2-dimensional grid of "lightbulbs" like the scoreboard at a baseball game,
- and it is used very effectively both during gameplay and between games.
- Below that, and taking up most of the screen, is the pinball machine itself.
- The whole table cannot fit on the screen, so it scrolls vertically while you
- play, always keeping the ball in view. The scrolling is VERY smooth and
- fast.
-
- Gameplay is dynamic and fun. Unlike that awful video game I played
- 12 years ago, PBF's ball moves naturally at different speeds depending on
- what it hits. The flipper response is VERY realistic, and I have no trouble
- at all using the flippers to delay and stop the ball. Also, the ball falls
- down chutes and bounces of bumpers so naturally that it's easy to forget
- you are playing a computer game.
-
- I like the music and sound effects very much; in particular, the
- music matches the "theme" of each table very effectively. For example, on
- "Speed Devils", some of the "instruments" are automobile sounds (ignition,
- motor, crashing) used musically. The sound effects and music change
- appropriately and add to the excitement of the game. Some sounds are
- realistic, like the the ball being queued up at the beginning, and others
- are intentionally unrealistic. The music may be toggled on and off, but
- sound effects stay on all the time. The only sound missing from the game is
- the rolling of the ball. But this is understandable since the sound would
- have to be "looped" (repeated) to be continuous and would probably sound
- artificial.
-
- In some ways, PBF is "larger than life," having features I have not
- seen on real pinball machines, and this makes the play even more exciting.
- First of all, the scoring is set higher than on the real pinball machines I
- have used. There's something exhilarating about scoring 40 million
- points!! Second, the "lightbulb" display reminds you of bonuses at
- appropriate times. For example, if you hit a particular target 10 times,
- you get an extra ball; so each time you hit it, PBF displays "4 MORE TIMES
- FOR EXTRA BALL" or a similar message. Another example (in "Party Time") is
- a target that must be hit after knocking down 3 ducks. If you hit the
- target too early, the display flashes, "HIT SOME DUCKS FIRST." Cute and
- useful. (Disclaimer: maybe nowadays, real pinball machines do this too.
- I don't know. It's been a few years since I played pinball.)
-
- In contrast, PBF is also slightly easier than real pinball in some
- ways. First, it's easier to prevent the ball from slipping between your
- flippers; there is usually some way to hit it. Second, there is a little
- bit less randomness in the ball's path (but only a *little*). If you hit
- the ball into a loop-the-loop, you know that it's not going to fall into the
- gutter afterwards. However, this does NOT detract from the game at all, and
- in fact I like the predictability sometimes.
-
-
- DOCUMENTATION
-
- The game comes with a small, 7-page manual with playing instructions
- and descriptions of the different tables and their scoring. It is adequate
- but not fancy. PBF is so easy to use that you don't need to read the manual
- before playing, thanks to the informative display and the natural keystrokes
- (SHIFT=flipper, etc.).
-
- However, if you do read the manual, you will discover how complex
- the game really can be! For example, in "Stones 'n Bones," you can score
- 5,000,000 points if you "shoot the CLEAR ramp to the ROLL-OVERS, drop down
- to the LEFT FLIPPER and hit the SCREAMS ramp and the far LEFT ramp." Once
- you are familiar with the many bonuses you can get, the game becomes even
- more fun.
-
- Some the terminology in the manual is not fully explained. In the
- previous 5,000,000-point example, the manual doesn't tell you what the
- "ROLL-OVERS" is! (Are?) But for the most part, it's understandable with a
- little study.
-
-
- LIKES AND DISLIKES
-
- My main like is the amazing realism of the game. More than once --
- and I am not making this up -- I have found myself shaking the keyboard in
- an attempt to tilt the machine, or *banging* the SHIFT keys to hit the ball
- harder. My mind gets swept away by the game, and my body takes over. All
- I can say is: I am IMPRESSED!!
-
- I have a few minor dislikes. The first few times I played, the
- vertical scrolling sometimes made me feel dizzy. It doesn't bother me
- any more, though. Some people will probably not be able to play this game
- for a prolonged period. Second, the messages in the "lightbulb" display
- sometimes scroll by too quickly for me to see them. If I lift my eyes from
- the table to watch the messages when they appear, I can't watch the ball.
-
- My only major dislike is the copy protection. I'm glad they offer a
- hard disk installable version, though I think asking an additional $10 for
- it is a ripoff. I should not have to pay extra money to replace missing
- functionality.
-
- My last dislike is that the manuals says to "disconnect all external
- hardware from the computer except the mouse and a second disk drive..."
- before playing the game. This is a completely ridiculous and unrealistic
- requirement for a game. These peripherals should not matter to a
- well-written program. Fortunately, the game runs fine on my system.
-
- One suggestion is that the rolling ball should make some kind of
- sound, if such a thing can be done effectively. When the music is turned
- off, the ball is unnaturally silent.
-
-
- COMPARISON TO OTHER SIMILAR PRODUCTS
-
- I have not used any similar products, except that awful video game
- 12 years ago. :-)
-
-
- BUGS
-
- The program crashed twice: both times while I was playing table #2,
- "Speed Devils." After a ball finished, a pair of large numbers got written
- in the "lightbulb display", one overlapping the other, and the program hung.
-
- The program does not run properly on the Amiga 4000. It will not
- even boot unless you use a program to remap Kickstart, such as ReloKick. And
- after it boots, the game is unplayable because it runs much too fast.
-
-
- VENDOR SUPPORT
-
- I corresponded by e-mail with the programmer of the game, Andreas
- Axelsson, to ask about the crashing problem. He acknowledged the bugs and
- said he was looking for them, but said that "there will probably not be a new
- master [disk released], but maybe a 1200 version...."
-
- The manual states: "Our policy is one of constant improvement."
- Well, if this is true, I sure hope that a bugfixed version of PBF will be
- made available to registered owners!!
-
-
- WARRANTY
-
- None mentioned in the documentation.
-
-
- CONCLUSIONS
-
- I have complained a little bit, but don't be fooled: Pinball
- Fantasies is a FABULOUS game and an amazingly realistic pinball simulation.
- It has the makings of a real classic: simple concept, easy to use, and
- highly addictive. The only bad points are the copy protection and that it
- does not run properly on the A4000. I recommend this game without
- hesitation to all Amiga users who have extra time on their hands. :-)
-
-
- COPYRIGHT NOTICE
-
- Copyright 1993 Daniel J. Barrett. All rights reserved.
- Reprinted with permission.
-
-
-
- """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-
-
-
- > Warez Out There
- ===============
- By Tom Mulcahy
-
-
- File: AIBB v6.0
- Author: LaMonte Koop
- Where to find: GEnie, Amiga RT, file #19192
- Bix: AIBB_60.lha
-
-
- Excerpt from manual...
-
-
- A.I.B.B.
- Amiga Intuition Based Benchmarks
- Program Release Version 6.0
- Copyright 1991-1993 LaMonte Koop
-
- Version Change Information
-
-
- Version series' 4.x-6.x of AIBB is a complete re-write from the original
- code used for the previous versions 1-3. Being that this is the case, it
- is quite important that the documentation be read thoroughly in order
- to completely understand all aspects of the program performance. The
- changes to this version series are detailed below.
-
- Changes to version 6.0:
-
- AIBB has had its graphics-based tests completely re-written.
- The user is now allowed to select the screen mode to be used by
- AIBB when performing such tests via the "Set Gfx Test Mode" option
- under the "Test Options" menu. This is done via the ASL.LIBRARY
- screenmode requester, and thus this option is not available unless
- the host system is using V38 of ASL or greater (V38 is found with
- the AmigaOS 2.1 enhancement).
-
- The default screen mode AIBB uses for its graphics tests is
- a high-resolution ( 640x200 ) 3 bitplane ( 8 color ) setup. When
- a new screen mode is selected for the tests, AIBB will check this
- against the modes used in the comparison systems and will warn the
- user if the new mode differs in equivalence, as it is necessary to
- be aware of this so that the comparisons can then be weighted
- accordingly. ( eg, if you run a test in a low-res 1 bitplane mode,
- it will almost assuredly perform faster than in a high-res 4
- bitplane mode, so this has to be taken into account when looking at
- the results ).
-
- This new option was provided for allowing the comparison of
- different graphics modes on the systems used. It can also be used
- to examine the performance of some of the new graphics boards being
- introduced for the Amiga. ( for example, one can see at which mode
- the board ends up being slower for a given test than the default
- mode used for the comparison systems ).
-
- AIBB does save the screen mode data within its load module, so
- that this information is available when a new module is loaded.
- Again, when a module is loaded, checks are made against the screen
- modes in use by the other loaded systems, and the host system, to
- warn the user if differing graphics modes were used.
-
- In addition to these changes, another item under the "Test
- Options" menu allows the user to browse through the graphics modes
- used by the comparison systems, as well as that in use by the host
- system.
-
- * Please note: All of these changes have meant that AIBB's load
- module and preferences file format have changed.
-
- The ability to change AIBB's primary screen colors has been
- added via the use of a color requester. Color selections are
- saved to AIBB's preferences file when the "Save Configuration"
- menu item is selected in AIBB's "General" menu area. This was
- added upon complaints from monochrome monitor users who were
- having trouble seeing parts of AIBB's display because two or
- more colors would map to the same grey shades.
-
- AIBB's help mode requesters have been removed to make room for
- the changes to its graphics tests. They were giving problems due
- to a compiler bug (bad code generation) in any case, and the entire
- system needs to be re-worked before being implemented again
- (space allowing). This also freed up a good deal of space for
- other functions within AIBB, and unless it becomes a real problem
- this may not be re-implemented...at least not in the form it has
- taken thus far.
-
- AIBB will no longer show 2 gadgets on a requester when only one
- option is available. This has been changed as it was reported to
- be confusing to some users when two gadgets would appear, though
- they had the same text/action associated with them.
-
- Under 1.3 or earlier of AmigaOS, AIBB would sometimes call up
- an Alert indicating a lack of CHIP memory for a particular
- operation when in fact there was no problem. This was due to a bug
- in the AmigaOS Request() function under 1.3 and below. This
- function would not always give the proper return value, and would
- make AIBB believe an error occured when it in fact hadn't. A
- workaround is in effect now for 1.3 and below within AIBB, by
- looking at window->FirstRequest instead of relying on the return
- value from Request() to indicate success.
-
- AIBB's TGTest has been changed again to one which carries its
- measure in terms of characters/second output to the screen. The
- previous use of variously sized windows to hold the output has been
- removed due to various testing which showed it to have a minimal
- value in the test itself.
-
- A new entry in AIBB's memory node information reporting has
- been added. AIBB will now report the a relative "Bus latency
- factor" for all FAST RAM nodes. This figure represents the latency
- between a memory cycle, and when another cycle can be performed.
- Lower ratings indicate better response times for a particular
- memory node, with the unattainable goal of 0.0 indicating that no
- latency occured at all. Basically, this gives information as to
- the relative efficiency of various memory nodes. (eg, one with a
- rating of 5.0 would be more efficient, and hence faster than one
- with a rating of 7.0.). Note that this can only be used as a
- valid comparison across systems if other factors such as processor
- type, clockspeed, and bus width are also taken into account. This
- figure is most useful in comparing two different memory regions on
- similar systems, such as two memory boards on a 68030 based system
- against each other for relative efficiency.
-
- Two new tests have been added to AIBB's lineup. The first,
- "EllipseTest" is a simple test of one of the Amiga's more complex
- drawing functions, DrawEllipse(). A series of elliptical shapes
- is drawn, with the function timed for speed comparisons. The
- second test, known as LineTest, tests the Amiga's speed at various
- line drawing jobs. This test reports its results in terms of
- Lines Drawn per Second.
-
- File requester capability has been added to the Load Module
- Preferences requester as per recommendation by various people.
- The gadgets marked "FR" next to each string input gadget will
- bring up a file requester for that particular entry. This
- alleviates the need to type in path/file names for selecting
- default modules to load up when AIBB is initialized.
-
- A bug with AIBB's low memory situation handling has been fixed.
- Previously, it was possible for AIBB to crash in a low memory
- situation when it couldn't open a screen or window. This has been
- corrected in this version and AIBB should now properly handle these
- events.
-
- Changes have been made to AIBB's FPU clock rate evaluation.
- Under previous versions, low results could be reported for the FPU
- clock rate when the host system was running a high-clocked FPU
- (~50 MHz) with a moderate to low-clocked CPU (~16 MHz). This
- showed up on the A1200 operating with external expansion boards
- equipped with high-speed FPUs. The changes made here attempt to
- smooth out this difference and give more accurate results for FPU
- clock rate on these systems.
-
- AIBB now uses gadgets rather than menu items for CPU cache
- control. The gadgets are located on AIBB's main screen in the
- cache status indicator area.
-
- Moving from AIBB's main screen to its system information
- display is now accomplished by clicking on the appropriate
- gadget near the comparison information area corresponding to the
- machine information is desired on. Previously, AIBB used a
- menu arrangement under the "Systems" menu to move to this
- display, and this was complained about as being "clumsy" to
- operate. The new gadgets are located under the "System Comparison
- Information" section of the main screen, and are set up as the
- row headers for that area.
-
- AIBB now encorporates gadgets rather than menu items for
- changing code types used in tests and evaluations. Previously,
- menu items under the menu "Test Options" were used to change the
- test code types for both the host system and comparison machines.
- This turned out to be more work for the user than necessary, and
- hence the gadget approach was adopted. The gadgets are located
- next to the evaluation results on the main screen, and allow for
- cycling through the various CPU/FPU code types available for a
- given system.
-
- A bug with AIBB's MMU table parsing mechanism has been fixed.
- AIBB normally will parse any active MMU tables in order to find the
- physical location of various system objects. However, a bug was
- discovered in how AIBB parses tables utilizing long (64 bit) table
- descriptors. This was originally thought to be fixed some time
- ago, but recently it became obvious this was still in error. This
- is now fixed and should properly find physical memory locations
- under these MMU setups as well as others.
-
- AIBB was inadvertantly making a 2.0+ only OS call within its
- procedures to close a log file being written to. This could lead to
- a failure and crash on systems runing 1.3 or earlier versions of
- AmigaOS. This has been corrected as of this version.
-
-
-
- File: Frequently Asked Amiga Questions
- Author: David Tibeiro
- Where to find: Bix: afaq_3776.lha
- Status: Unknown
-
-
- This file is a text file in Amiga Guide format of frequently asked Amiga
- questions. It's a fairly comprehensive text explaining things such as
- the history of the Amiga line, it's future, current models, the multitude
- of advantages to using an Amiga etc,. This would be good to show to
- POTential Amiga users! Not all of the functions seem to function due to
- some null port: error??? among other things... but most of the text is
- very readable.
-
-
-
- File: Promoter
- Author: Kurt Haenen
- Where to find: Bix: Promoter.lha
- Status: Shareware
-
-
- -Latest mode promotion utility
-
- Excerpt from manual...
-
- So, what can the Promotor do for you ? Poeple using the AGA chipset and
- kickstart 3.0 will probably have notice the Mode Promotion toggle in the
- IControl preferences. This switch should allow a sort of software
- de-interlacing by changing the screenmode for certain screens. Since, 3.0
- came out, people have been complaining that the Mode Promotion feature
- wasn't good enough. A lot of screens don't get promoted and the user
- can't indicate what screenmode the system should use for the promotion.
-
- So ... Here is the real Mode Promotion utility ... The Promotor allows
- you to promote screens to any mode you wish. You can give instructions
- for specific screens, give general promotion rules, promote depending on
- the mode requested by the program, or depending on the task requesting the
- screen, the title of the screen or the publicscreen name for the requested
- screen. And you can do more than simply change the mode ... You can
- change the DriPens for the screens, the number of colors in the ColorMap,
- and a lot more (check out the tags for OpenScreenTags, most of them can be
- changed using the Promotor). I guess this will have you drooling by now,
- so this introduction has achieved the right effect ...
-
-
-
- File: UPD130.lha
- Author: Jonas Peterson
- Status: Shareware
- Where to find: Bix: UPD130.lha
-
-
- -Add sound to your Workbench
-
- Excerpt from manual...
-
-
-
- The minimal player daemon - upd Release 1.30
- =============================================
-
- © 1991-1993 Jonas Petersson & Absolut Software (aka Sirius Soft)
-
-
- Introduction:
- =============
-
- Wouldn't it be nice to have a process hanging around to play any
- sound file for you on demand instead of you having to do all this
- mucking about with audio.device etc? But it really has to be small
- and it HAS to be able to play my very large samples anytime...
- I must be able to call it simply from anywhere - even from scripts!
-
- Tricky, but it can be done.
-
- As a feature you can register you favourite sounds in a configuration
- file and well behaved programs will use the ones you like right now.
- It also has Arexx support - to be truely honest, that the ONLY way to
- use it... As of 1.01, there is also a fade option.
-
- Actually, "minimal" is not quite true anymore as speech is available
- starting 1.20... As a spin-off of this you also get a "say" program
- that can play phonemes.
-
- 1.30 includes a way to preload the samples from disk.
-
- Current version works rather well along the way I intended.
-
-
-
- File: Virus Checker v6.25
- Author: John Veldthuis
- Where to find: Bix: vchk6p25.lha
- Status: Shareware
-
- -update to the well known anti-virus program Virus Checker
-
- Excerpt from manual...
-
-
- ************************************************************************
-
- Virus_Checker Documentation (6.25)
-
- by John Veldthuis
- Member of SHI Anti Virus Group
-
- ************************************************************************
- Virus_Checker Version Notes
- ************************************************************************
-
-
- 6.21 Released 12 February 1993
- Fixed IGNOREBB not comming up checked when given on command line.
- Added the Unicorn, Adam Brierly BB viruses and added DStructure and
- Starlight file viruses
- 6.22 Released 14 Febuary 1993
- Added Timer file virus and fixed a serious loop bug. Accidently put
- the wrong label in in one of the memory checks. As a result and
- endless loop at priority 19 which made it seem the machine had locked
- up. Sorry guys.
- 6.23 Released 20 March 1993
- Added code to check crunched files. Uses Decrunch.library to do this
- and it must be in libs:
- Added Amiga Knight File virus, and Fake SnoopDos1.6 (a bbs backdoor)
- 6.24 Released 5 April 1993
- Altered file reading code so that file is read only once unless size
- changes between checks of Link/File viruses.
- Altered Interface to support new options. Redid most of support
- routines for GadTools gadgets. Some done illegally under WB3.0.
- Found and corrected a long standing memory loss bug.
- Check gadget now works properly under WB3.0
- 6.25 Released 19 April 1993
- Added QRLD Link virus and corrected a bug in link virus scanning code
- Altered way Virus_Checker handles input when it is already running.
- You can now use Virus_Checker quit (WB20) -q (1.3) to stop a running
- VC. Also it now longers sends messages to itself but uses another
- method to communicate to itself.
- Changed detection of Menems revenge in memory, was picking up replex
- as a virus.
- No longer asks if you wish to kill it but just pops the window open.
-
-
-
- File: Yak14a.lha
- Author: Martin W. Scott
- Where to find: Bix: Yak14a.lha
- Status: Shareware
-
-
- -update to Yak(Yet Another Kommodity)... a screen blanker, mouse blanker
- screen to front commodity.
-
- Excerpt from readme...
-
- Yak Version 1.4a
- Copyright 1992, 1993, Martin W. Scott
- Released April 1993
-
- This is a small maintenance release of Yak, with AutoThresh code removed
- due to incompatibilities with other commodities, the RMB Activate feature
- having been added in its place, and some mouse-blanking enhancements.
-
- If you're currently using version 1.3, a brief read of the history should
- suffice. Users of earlier versions should review all documentation, and
- also run the Convert program to change their 1.1/1.2 yak.config files into
- the 1.3 yak.prefs file (the format of this hasn't changed in 1.4).
- First-time users should at least scan the documentation, so they know what
- to expect, and what not to.
-
- French users have their own documentation, kindly translated by Gaël
- Marziou. The translation covers version 1.3e, not 1.4a, so check the
- history below to find out what's new/changed/fixed. There is as yet no
- French version of Yak.
-
- The changes since the last release are:
-
- v1.4a * Added RMB Activate toggle - window under mouse is activated when
- right mouse button pressed.
-
- * New improved mouse-blanking: Method 'Sprites' is same as before,
- but method 'Copper' has been completely rewritten; it still only
- blanks sprite 0, but is now compatible with LacePointer.
-
- - Completely removed AutoThresh code due to compatibility problems
- but RMB Activate takes over the main usefulness of AutoThresh
- anyway (i.e. getting the correct menus up).
-
- - Now compiled with SAS/C 6.2 (see Compiling above).
-
-
- If you have any problems, get in touch (addresses in main documentation).
- Thanks to those who notified me of problems, and tested the fixes.
-
- -Martin (mws@castle.ed.ac.uk)
-
-
-
- ***************************************************************************
-
-
- > NVN WANTS YOU! STR InfoFile Another Network Supports Amiga!
- """""""""""""""""""""""""""
-
-
-
- National Videotext Network (NVN)
- ================================
-
-
-
- National Videotext Network (NVN) has recently added an Amiga Forum to it's
- growing lists of available services. The Amiga Forum is ready and waiting
- for you!
-
- Order an extended NVN Membership of 6 or 12 months, pay for it in advance
- and receive a bonus in connect time at no additional charge. Choose from
- two subscription plans:
-
- 6-Month Membership
- ------------------
-
- Pay just $30 for a 6-month Membership and receive a usage credit that
- entitles you to $15 of connect-time in the Premium services of your choice.
- Your total savings using this plan would be over $20!*
-
- 12 Month Membership
- -------------------
-
- Pay $50 for a full year's Membership and get even more free time online.
- We'll give you a $25 usage credit to use in your favorite Premium services
- or try out new ones. You could save as much as $45.*
-
- For more information about either of these plans, give us a call at
- 1-800-336-9096.
-
- NVN HIGHLIGHTS
- ==============
-
- For the newcomers....
-
- - Introducing a great new tool to make your JOBSEARCH more effective.
- - Amateur Radio comes to NVN! Old-timers and newcomers, visit the Ham
- Shack.
- - The secret of *fast* sales prospecting...
- - Attachment Capabilities are now in Email!!!
- - Subaccounts are now blocked from Premium Plus services...
- - Go Treasure Hunting with the folks in the Numismatic Collectors Forum.
- - Why wait an extra day to see U.S. Gov't product/service procurements?.
- - The NVN On-line Billing Service is Back - with Enhancements!
- - Shake the Last of the Winter Blues the EAASY Way!
- - What are eight *advantages* of searching online for information?...
- - NVN's Movie Forum presents....You Pick The Oscars contest...
- - Tell the best FISH STORY and WIN time on NVN!
- - Introducing the Mental Health Forum with a registered Psychiatrist on
- board!
-
- -=* 9600 BAUD USERS *=-
- $6/hour non-prime time - $9/hour prime time
-
- You can join NVN one of two ways.
- By voice phone 1-800-336-9096 (Client Services)
- or
- via modem phone 1-800-336-9092.
-
-
-
- ***************************************************************************
-
-
- > Usenet Review: Golden Image Cordless Mouse
- ===========================================
- By David Gilbert
- (dgilbert@jaywon.pci.on.ca)
-
-
- PRODUCT NAME
-
- GoldenIMAGE cordless 4-button mouse.
-
-
- BRIEF DESCRIPTION
-
- The Golden Image remote mouse is a cordless, battery-operated mouse
- that uses infra-red beams to control the Amiga (like a TV or VCR remote
- control does). It consists of two parts: the hand-held mouse with 4
- buttons, and the receiver which attaches to the Amiga's mouse port.
-
- This product has been discontinued due to "lack of market
- interest." You may still be able to buy one used (as I did). They do sell
- other products for the Amiga --- for instance, a regular mouse.
-
-
- AUTHOR/COMPANY INFORMATION
-
- Name: GoldenIMAGE Technology Corp
- Address: 3578 E. Enterprise Drive
- Anaheim, CA 92807
- USA
-
- Telephone: (800) 327-4482
- (714) 630-7765
-
-
- LIST PRICE
-
- Since the mouse is discontinued, I have no pricing information. I
- did not buy the mouse by itself, but rather got it as part of a computer
- package. The company didn't have price information either.
-
-
- SPECIAL HARDWARE AND SOFTWARE REQUIREMENTS
-
- None.
-
-
- MACHINE USED FOR TESTING
-
-
- (Brag time ;)...
-
- - A500 with 1 MB Chip RAM
- - Vxl 030 68030 accelerator with 8 MB 32-bit RAM
- - 2.04 ROM & WorkBench
- - GVP Series II SCSI with Quantum 105Q, 44 MB Bernoulli, and
- 155 MB Wren III drives
- - SupraFax V.32bis modem
- - DeskJet 500 printer
- - Two 200-watt power supplies
-
-
- WHAT'S A REMOTE MOUSE?
-
- Glad you asked. Think of your VCR (or TV) remote. It works by
- emitting a signal with an infra-red LED. A remote mouse works similarly.
- Like a VCR remote, you generally have to point the LED towards the device
- being controlled. However, if you angle your arm just right and make a very
- positive and suggestive motion with your hand, it is sometimes possible to
- bounce the beam off a sheet of glass.
-
- The mouse itself requires 2 "AAA" batteries. I would strongly
- recommend rechargables (they last about a week, so I estimate that
- non-rechargables would last about 1 month, though I have not tested this).
- It has four buttons -- three on the top, and one for the thumb -- and looks
- similar to the standard Amiga mouse, but slightly rounder.
-
- The receiver is much smaller, and draws its power from the
- computer. It has a red face containing an LED which flashes when it
- receives data from the remote mouse. This helps you verify that the mouse
- is indeed functioning and doesn't have dead batteries.
-
-
- WHY A REMOTE MOUSE?
-
- Glad you asked. To be honest, I don't know. I would suppose if you
- also had a remote keyboard, you could sit about ten feet away from your
- computer in the comfort of an easy chair. However, you might not be able to
- see your monitor so.... you'd just have to combine that with a Sony
- Multi-Sync projection TV --- you know the kind that syncs to everything ---
- it's just great to whip out your IRIS 480 VGX and play "flight" to show
- those Super-NES weenies what real flight simulation looks like, but I
- digress.... It just might make a really comfortable work environment.
-
- To be truthful, I have always wanted a 3-button mouse for my Amiga,
- so a 4-button mouse was impossible to pass up. I also often want to move my
- mouse out of the way to eat supper, and this mouse does not have a cord to
- get in the way. The non-existent cord also doesn't get in the way of mouse
- movements.
-
- To those who have never experienced a three button mouse --- or even
- worse, are stuck on a Mac with a ONE button mouse (even the A/UX machines
- sell with one-button mice) --- three button mice are a real treat. On your
- ordinary Amiga mouse, you have one button for selection and one button for
- menus (generally). A third button (the middle one) is useful in many ways.
- It basically provides you with another selection button for some other type
- of selection.
-
- Many Amiga applications allow the user to define a use for a middle
- button. In my experience, it is very often used as a "paste" button. In
- Emacs on the Amiga, the middle button (by default) will paste the top of the
- kill ring (like a cut/paste operation in other products) at the current
- mouse position.
-
- Another reason to get this mouse was that my original mouse also
- hadn't been replaced since I bought my computer --- and it was getting a
- little bit tired.
-
-
- DRAWBACKS
-
- Did you think this review would be all positive? Of course not.
- There are a few drawbacks. The first two major ones have already been
- mentioned. One, it requires batteries. It's not as bad as I expected with
- batteries; I figured they'd last only 1 day or so. But you have to remember
- to keep them supplied or recharged. It may be prudent to keep your
- original, corded mouse around.
-
- The mouse also only works in straight lines from the receiver. I
- have found that it will work from 10 feet away (the length of my room), but
- I have not tested it to any great extent from that position. I have found,
- however, that having the mouse too close to the receiver can yield
- unexpected results. These can include large mouse jumps when the buttons
- are pressed, which I think is due to an error in reception. To get around
- this problem, I recommend that the receiver be placed back a foot or so from
- the mouse pad. On some peoples desks this may not be possible (remember the
- straight line thing. ;)
-
- One thing that will strike the first time user if they have AmigaDOS
- 2.04 (or they have some similar program under 1.3) is the use of the mouse
- under acceleration. Without acceleration, the mouse pointer movement is
- predictable even if it does fall a bit behind the movement of the mouse.
- The mouse seems to have a bandwidth" problem. If you move the mouse fast
- enough, it cannot transmit the signal fast enough, so it catches up after
- you stop.
-
- If you are using the acceleration feature of the 2.04 preferences or
- are using some other accelerator, you will find it to be very unpredictable
- at first. After a day or two, I became pretty good at managing the mouse
- with acceleration. It's not entirely intuitive, but you get used to it like
- anything else. I use a lot of different mice... so I might adapt faster
- than you do.
-
- Lastly, there is no indication of battery life. Your cue to replace
- batteries is simply erratic mouse movement. In my experience, this can
- either tend to do nothing, zip across the screen at the slightest movement,
- or perform the auto-shutoff far too often.
-
- Although I have recommended rechargable batteries, I must make an
- observation. It does seem that (sometimes) when the mouse has not had much
- action, the batteries are not "ready." If the mouse is moved vigorously
- for a few moments, it regains its ability. The symptom I am describing
- here is that the first couple of mouse movements might not be right
- sometimes."
-
-
- WHY FOUR BUTTONS?
-
- I'm glad you finally asked. I have a 4-button mouse for my
- workstation (at work), but I have no idea of the status of 4-button support
- on the Amiga. I do know that the Amiga supports at least three buttons.
- The thumb button functions as an ON button (the mouse does the auto-shutdown
- thing after about 10 minutes), but does not seem to create an input event
- for the Amiga. The middle button does create an input event, and I have
- verified that it works with Emacs as described above.
-
-
- COMPATIBILITY
-
- The mouse can be unpredictable with mouse acceleration, but it is
- otherwise compatible with the Amiga mouse. It has approximately the same
- resolution --- which is subjective because I have neither the specs for the
- Amiga mouse nor the GoldenIMAGE mouse.
-
- I have tested the mouse with some games but not too many, as my
- machine never goes down (touch wood). Any game that uses the input.device
- should work. I wonder, however, if the behavior when the mouse is moving
- fast (the bandwidth problem, above) could affect the way that some games
- play. Again, ticks/distance traveled is as correct as you could expect a
- mouse to be, but sometimes the timing (or velocity) of your mouse movements
- is not true.
-
-
- SUPPORT
-
- The company itself seems to be rather good for support. Even though
- I was not the original purchaser, they had no problem with sending me a
- manual for free. Good support is sometime hard to find... I may actively
- look for other bits of hardware they sell.
-
- OVERALL RECOMMENDATION
-
- I would not recommend spending a lot of money on this device. This
- could be why it's out of production. It is credible and usable --- but
- then, I didn't pay for it ;). Personally, I use it because it's a three
- button mouse. I would recommend it to people with similar needs. Possibly
- playing a game based solely on the mouse (such as "Lemmings") while sitting
- away from the computer is another reason.
-
- In all practicality, I cannot recommend the mouse for general use
- because of the large number of flaws I found with it.
-
-
- COPYRIGHT/DISCLAIMER
-
- This article is Copyright (c) 1993 by David Gilbert. Permission to
- distribute this article as part of "Amiga Report Online Magazine" has
- been granted. Any commercial use/duplication requires the written
- consent of the author. No warranty is expressed or implied in the
- above text, including, but not limited to fitness of the product for a
- specific purpose. Internal consumption of computer peripherals is not
- recommended.
-
-
-
- """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-
-
- > A Play on Star Trek STR Humor File
- ===================================
- Author Unknown
-
-
- -< Star Trek >-
- Alien: The Next Generation
-
- ------------------------
- Scene 1: Some planet deep in the Federation that no one has been to. Riker,
- Data, and Geordi are checking out the flora.
-
- Riker: What do you make of it, Data?
- Data: It appears to be a large pod, but there are no roots. I am
- not sure what it is. I think we would be better to examine
- it in a lab.
- Geordi: Data's right. There's movement inside, but i can't see it.
- Riker: Of course not. You're blind. Transporter room, three to beam up.
-
- Riker, Data, and Geordi dematerialize with the pod in Data's hands.
-
- ------------------------
- Scene 2: Biology lab. Riker, Picard, Data, Dr. Crusher, and Wesley are
- examining the pod.
-
- Wesley: Let me see! I want to see!
- Picard: Shut up Wesley! Data, what do you make of it?
- Data: It appears to be dormant at this time, Captain. I am not quite
- certain whether it is harmful or not.
- Picard: Hmmmm. You mean it could be dangerous.
- Data: I believe that is what I said.
- Wesley: Let me see! I want to see! Why are adults always so big?
- Picard: Shut up, Wesley!
- Riker: It's my fault, Captain. I let him have ice cream for desert. It
- won't happen again.
-
- Riker backhands Wesley.
-
- Picard: See that it doesn't. <touches communicator> Picard to bridge.
- Worf: Worf here captain.
- Picard: Worf, is the decontamination circuitry working on the
- transporter?
- Worf: No sir. I believe an engineer is working on the
- transporter.
- Apparently the decontamination circuitry is inoperative. Do you
- want them to fix it?
- Picard: Oh. Oh, yes, of course. Make it so. <to the rest> I think it
- would be best if we isolated the pod. I think we should leave
- the lab until we know what we are dealing with.
-
- Everyone turns to leave except Wesley, who moves closer.
-
- Wesley: Let me see!
- Picard: Shut up Wesley!
-
- The pod opens and a strange alien creature attacks. It attaches itself to
- Wesley's face and coils its thickly muscled tail around Wesley's neck.
-
- Wesley: Urghhhhh! Gluck! Guhhhhhhhhhhgghhh!
- Picard: Thank you.
- Crusher: Oh my god! It's got my son!
- Riker: Wesley, I thought i told you no "seconds," remember?
- Data: How interesting. It appears to be predatory, Captain.
- Picard: Indeed. I think you are right.
- Crusher: Will somebody do something!?!?!?!
-
- The door opens and Yar bursts in.
-
- Yar: Wesley, didn't I explain to you about using aliens? Stand back
- everybody.
-
- Yar sets her phaser on full power and fires, blowing a hole in the alien
- creature. Fluids from the alien flow all over Wesley's face, melting it down.
-
- Crusher: Oh! What have you done? Wesley, speak to me!!!
- Data: Wesley is unable to speak, doctor. As you can see, there is a
- strange tubular appendage protruding down his esophagus. I doubt
- the flow of air would be sufficient.
- Picard: Good. Now let's get back to work.
- Crusher: I'm not going to let this happen! I'm going to save my son, no
- matter what!
-
- ------------------------
- Scene 3: The bridge. Normal crew members. Data and Geordi are sitting at their
- consoles; Riker, Picard, and Troi are spreading in their seats; Yar
- and Worf are playing Space Invaders.
-
- Picard: Who farted?!?!
- Riker: Not me. <looks across at Troi, who turns red.>
- Troi: <recovering>. I feel guilt, but it is not mine. <looks over to
- Data.>
- Data: I am an android; I do not fart. <looks at Geordi>.
- Geordi: If it had been me, I would have seen it. <looks at Worf>.
- Worf: Klingons fart only in airlocks. <Looks at Yar>.
- Yar: As your chief of security, I'd know if it had been me, sir.
- <looks at Picard>.
- Picard: Shall we take a vote on it?
- Intercom: Crusher to bridge!
- Picard: Picard, bridge here, er, I mean...
- Riker: <smiling> You mean "Bridge, Picard here," right, sir?
- Picard: Yes! Thank you, Number One. What is it Dr. Crusher?
- Crusher: I think you'd better come down here, Captain, it's the alien,
- it's gone!
- Picard: It is, oh, is Wesley dead?
- Crusher: No, he's alive.
- Picard: Damn. Just what does it take to get rid of him? We'll be right
- there. Lt. LaForge, you have the conn.
- Geordi: Aye, sir.
-
- Picard, Riker, Data, Yar, and Worf leave the bridge. Various other
- individuals enter from several different doors.
-
- ------------------------
- Scene 4: Sick bay. Wesley's lying on the couch, as he sits up, half his face
- falls on the floor.
-
- Data: It appears Wesley has been picking his nose again.
- Riker: It's my fault. It won't happen again.
- Crusher: Wesley hasn't been picking his nose, it was the body fluids from
- the alien that did this.
- Yar: Found it captain. <Yar picks up a rather large, beige, crab with
- a lizard's tail attached to it>.
- Worf: Too bad. I would have enjoyed fighting it.
- Picard: By the way, what about the decontamination circuits, Worf?
- Worf: They are still inoperative, sir. If there are any diseases, it
- would be an hoor to fight them for you, sir.
- Picard: <Looking at Wesley> I would not think that ice cream would not
- be inappropriate for young Wesley, don't you think so, Number
- One?
- Riker: I agree, sir.
- Data: <Looking a bit puzzled> Captain, I tried to follow all your
- negatives, but I am not sure I understand what it was you said.
- Riker: <Returning with ice cream> Here you go, Wesley.
- Wesley: Oh boy! <Wesley begins eating, but stops after a while>. I don't
- feel so good.
- Yar: You see, Wesley, ice cream makes you feel good while you're
- eating it, but when its done, you don't feel so good. So say no
- to ice cream and you can have a figure like mine.
-
- Wesley's stomach pulsates, and then erupts in a mass of blood and ice cream.
- A small head appears and flashes its teeth. Worf flashes his teeth back.
-
- Alien: Keeeeeee-yeeeaaaaaahnnnnnnnnnnnn!!!!
- Worf: Aaaaaaaaaarrrrrrgggggghhhhhhhhhh!!!!
- Yar: Watch it Worf, don't make him mad.
-
- Worf grabs a laser scalpel from a tray and attacks. The alien retreats into
- Wesley's body cavity and Worf attempts to pursue. There is a large cracking
- sound as Wesley's rib cage is broken up.
-
- Worf: <sounding like Curly> Wub wub wub wub wub!!!!
- Wesley: <sounding as if in pain> AAAAAAAHHHHHHHHHHHHHH........
- Data: Worf is now exhibiting a Klingon cry of glorious satisfaction.
- Picard: <Looking at Wesley's dead body> I agree.
- Crusher: Ohh..hh.hh.hhhh....hhhh! <sniff> He.. waszz huh huh..
- Picard: <slapping Dr. Crusher> Get a hold of yourself, Doctor. There are
- nearly a thousand passengers and crew on this vessel. They need
- you. I don't think anyone needed... "the boy."
- Yar: Worf, did you get it?
- Worf: No, it got away.
-
- ------------------------
- Scene 5: The bridge. Only Picard is there.
-
- Picard: Captain's log, stardate 41235.7. This alien has killed my entire
- crew. I have tried to reason with it, but to no avail. I have no
- other choice but to do a saucer seperation and make my way to
- the nearest starbase and inform Starfleet. I have located the
- alien on deck 32, and I will have it self destructed, killing
- this most horrible beast, this creature formed from lent force,
- oh thou art such a cruel... uh, ahem... Captain out.
-
- Picard seperates the saucer section and blows up the other half of the
- Enterprise. While snoozing in his chair, he becomes aware of a presence on
- the bridge with him. He becomes alert and readies his phaser.
-
- Picard: You!! You!! You've killed my crew, but I'll defeat you!!!
- Alien: <drooling and picking its teeth>
-
- A flash of light behind Picard causes him to turn.
-
- Q: Go ahead, kill it. It's an unknown, it's dangerous. What's the
- matter, Peck-hard, hair growing on the inside of that chrome
- dome caused your brain to malfunction?
- Picard: Q!!! So you're behind this! Where's my crew? What have you done,
- you murderous scoundrel?!
- Q: Oh come now, Mon Capitan. I'm just observing. I didn't bring the
- alien aboard. You did. Shoot it, it's dangerous.
- Picard: No, no!!! I won't do what you want. We're civilized. We aren't
- barbarians anymore!
-
- Picard lowers his phaser and the alien attacks, biting off a chunk of
- Picard's head.
-
- Q: Oh, Jean-Luc. I wasn't joking this time. I really meant it, it's
- dangerous. I can't believe you fell for the oldest trick in the
- book. Oh my. You foolish humans will never amount to anything.
- Even microbrain was smarter than you.
- Picard: <as he dies> Whaaaaaaat...what did you mean you weren't joking...
- Q: <turns into Wesley> Shut up, Picard.
-
-
- -> The End <-
-
-
-
- """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-
-
- > Usenet Review: The Chaos Engine
- ================================
- Gary Bradley
- (gbradley@uk.oracle.com)
-
-
- PRODUCT NAME
-
- The Chaos Engine
-
-
- BRIEF DESCRIPTION
-
- A Gauntlet-style shoot'em up from the producers of such Amiga
- mega-games as Speedball I & II and Gods. One or two players. Is this the
- best Amiga game for a long time???
-
-
- AUTHOR/COMPANY INFORMATION
-
- Name: The Bitmap Brothers
- Address: Renegade Software Ltd,
- Unit C1,
- Metropolitan Wharf,
- Wapping Wall,
- London, England.
-
-
- LIST PRICE
-
- 25.99 (UK pounds sterling)
-
-
- SPECIAL HARDWARE AND SOFTWARE REQUIREMENTS
-
- Runs on A500, A500+, A600, A1000, A1200, A2000, B2000,
- A2500, A3000, A4000.
-
- 1 MB RAM required.
-
-
- COPY PROTECTION
-
- Disk-based copy protection. Not hard-drive installable.
-
-
- REVIEW
-
- Okay, I might as well put my cards on the table right away. This
- game is f*cking brilliant. I have had it now for 72 hours, and I have played
- it during EVERY free moment I had. I want to be playing it right now instead
- of typing in this review! It's been a LONG time since I have felt this good
- about forking out #25.99 for a computer game! I recommend all shoot'em up
- fans go out and buy this baby right now!
-
- Okay, let's begin. Firstly, the list of compatible machines above is
- right out the manual; and since the manual includes statements like "Do not
- attempt to 'back up' this data as it may be destroyed in the process," I
- don't know how much of it to believe! Secondly, the packaging (which I guess
- should have been "firstly" since it's the first thing you turn your attention
- to), ah well. The packaging is great. A nice big box ("Wow!" I hear you
- cry, "What an innovation!" - just be patient will you?) whose front cover
- illustrates 6 unsavoury characters. "Ah-ha, it's the bad guys, I thought to
- myself. Not so! These are the heros of the venture! Beautifully drawn
- they may be, but these "bad asses" are UGLY! The box contains 2 disks, a
- multi-lingual manual (complete with addendum, absolutely free!) and a little
- wallet thingy which contains 8 beautifully produced postcards (pictures of
- the 6 main characters, a description of the 4 Worlds in the game, and a nice
- ominous black one with "The Chaos Engine" in cute lettering with the
- yin-yang symbol whose devious purpose in the game will be discussed later.
-
- Do you need to know the scenario? If not, skip to the next
- paragraph! Okay, early in this century some mad professor called Baron
- Fortesque developed a machine called The Chaos Engine using early
- engineering and computer technology. The machine, like all good
- Frankenstein monsters, goes berserk and rips a hole in the fabric of time and
- space or something and causes Chaos to descend on the land. Man and beast
- alike is transformed into horrific monsters. You see, although it was
- primitive, the Chaos Engine was very powerful. Oh yes, very. Your job is
- to fight your way through 4 worlds of 4 levels each and destroy the machine
- and its creator.
-
- The game loads happily from 2 drives, meaning I didn't have to think
- about anything but KILLING after I've shoved the disks in! The intro is
- typical Bitmap Brothers (henceforth referred to as "BB" to save the ol'
- typing digits) and includes a nice Victorian-style picture of a crowd of
- people surrounding a Tyrannosaurus, and profiles of each of the 6 characters
- (very similar to the 6 postcards, in fact). You can tell the game has
- loaded from the next room as a blaring rave tune typical of all BB games
- starts up. I was very excited at that point, I was dying to play the game
- because, quite frankly, all the nice packaging makes it sound like it's going
- to be awesome....
-
- And it is! The game is a bit like Gauntlet meets Gods (the BB's last
- classic). One or two human players can pick from the 6 main characters to
- construct a party for the quest. If there is only a human player, the
- computer takes the 2nd character. Either way, there are always 2 characters
- to be selected from the list which reads: Brigand, Gentleman, Navvie, Thug,
- Preacher and Mercenary. I would have been disappointed if each character
- hadn't had different levels for a number of attributes... and I wasn't
- disappointed. Stamina, Health, Skill, Speed, Intelligence, Weapon Power,
- Weapon Spread, Number of Shots... need I say more? Well, yes, actually;
- intelligence only applies to computer-controlled characters and determines
- how well they help you (and also how well they help themselves - to all the
- goodies lying around that you want to pick up!!). However, in a 2-player
- game, the highly intelligent characters (Preacher and Gentleman) tend to be
- a bit weakened, as their intelligence basically goes to waste and they have
- limited firepower and stamina. But, then the Preacher is the only character
- with the First Aid skill... etc. etc. There are several combinations to try
- out; so far, I have been most successful with the Navvie (best stamina and
- firepower) and with the Preacher as my CPU-controlled sidekick. I just love
- those First Aids!
-
- A character's attributes are naturally "power-uppable" either by
- collecting tokens during play, or visiting the shop every 2nd level to spend
- the cash collected from the monsters (who have a habit of throwing it about
- in their death-throes). Each character also has one special ability, such as
- First Aid, Map, Bomb, Dynamite, Molotov, Distract Monsters, etc., but more
- abilities can be purchased as play progresses. Special Powers are required
- before the Special Abilities can be activated, and these too are collectible
- or purchasable. One nice touch in a 1-player game is that you get to use
- the Special Ability and Special Powers belonging to your partner. Gosh...
- love that Preacher!! Special Abilities are activated by the time-old
- tradition of holding the fire button down longer than usual.
-
- Okay, you've decided which pair of characters you want to use (you
- know in your heart you've only picked the Gentleman because his weapon looks
- the best when it fires, but what the hell...) and it's on into the game.
- The point of view is from above (like Gauntlet) and a little to one side
- down the screen (not like Gauntlet) so that you can see one side of all
- features. Got it? If not, it doesn't matter: think of Gauntlet or Alien
- Breed and you're close enough. It also features several levels (in
- "height") reachable via stairs, ramps or bridges, and you can fire only at
- things on the same level as you (though you can drop Molotov cocktails down
- on the nasties etc... that'll teach 'em!). The levels tend to be much more
- open than Gauntlet and are beautifully drawn. The 4 worlds are The Forest,
- The Workshops, Fortesque Mansion, and The Cellars, and each has different
- graphics for the backgrounds and monsters you will meet. Backgrounds are
- complete with bubbling pools, waterfalls, steam valves, etc. Gorgeous.
- There is even a level well into the game where certain areas are flooded
- with water and therefore inaccessible until you perform the appropriate
- action (such as shooting a lever) which causes the liquid to drain off and
- flood some other area... excellent!
-
- Gameplay is total addictive fun. Both players run around shooting at
- monsters and collecting items. Sound simple? It is! Initially at least.
- There are some areas with "monster generators" like Gauntlet, but these are
- rare. In general the monsters appear at predetermined points (like Gods)
- rather all the time (like Alien Breed). In fact, the whole game plays a bit
- like Gods but with more emphasis on the shooting than the problem-solving or
- object manipulating stuff. As a result, the monsters are tough, intelligent
- and devious and appear at the most inappropriate moments (their appearance
- often triggered by the players touching objects or entering doors etc). In
- addition, the players can learn where the monsters will appear as they
- become used to the game. This latter point is no problem because the game
- is so BIG. I mean huge. And that brings me on to...
-
- The puzzle element. Most of the puzzles require the use of a
- certain key or the pulling of a lever to make something happen. The
- "something" is almost always a something that gives you access to shortcuts
- or bonus areas. There are also these things called Nodes scattered around
- that are activated by shooting at them. Shooting the nodes causes the exit
- to open. But since there are multiple exits on the levels, finding the right
- nodes becomes important... especially since each exit leads to a different
- start point on the next level! While some lead to "Power-Up Heaven," others,
- quite literally, leave you in the shit! To give an idea of how vast this
- game is, I rarely manage to get any more than 60% completion before I leave
- a level, and I am discovering new areas/bonuses that I missed EVERY time I
- restart and play a new game!! Naturally the logic problems get more devious
- as the game progresses, and there are some real good ones on World 2.
-
- This game is best played with 2 humans as it becomes competitive!
- All the money the characters collect goes into a level total. In the bonus
- screens, the computer divides it according to how well it thinks each human
- did in finishing the level, not how much money they collected! So make sure
- you outblast your opponent! In a one-player game, the money is divided
- 50/50, so the competitive edge lessens. The game is FUN no matter how many
- humans play! The computer controls the other player very well. It gets
- better as you boost the computer player's intelligence. However, not only
- does an intelligent computer partner kill bad guys more efficiently, it also
- steals all the juicy power-ups more efficiently adding a whole new dimension
- to the game!
-
- Another nice feature is the Deathzone tokens (yep, the yin-yangs I
- mentioned earlier). Collecting these saves the current position and status
- (except for stamina, obviously) of each player. If all human players die,
- this is point you return to. But if one human lives while the other loses a
- life, the dead person has to wait until his partner finds another yin-yang
- before they are returned to play. There are loads of yin-yangs about, so
- don't worry!
-
- Finally, the graphics and sound are both top-notch, as you may have
- expected. The game is beautifully drawn and highly detailed. Scrolling is
- ultra-smooth and fast in 8 directions, "averaging" between the human
- players. In a 1-player games, scrolling follows the human player with a
- "teleport to me" feature if the computer gets lost or stuck. The monsters
- are gruesome and even frightening in places! Sound is basically a lengthy
- rave track for each level with background sounds of the killing and the
- shooting. There is also lots of speech with phrases along the lines of
- "Node Activated!", "Exit Open!", "Players Saved!", "Special Power!", "Power
- up!", "Extra life!" etc., being "shouted" by the game at the appropriate
- moment. The speech is also done with a much better tone and accent than the
- awful voice in Turrican 2!
-
-
- DOCUMENTATION
-
- The game comes with a multi-lingual manual.
-
-
- LIKES AND DISLIKES
-
- My likes have already been described above!
-
- My one criticism is about the sound. (Yes, ONE criticism is all I
- have about this game!!!). You can't turn off the rave tunes during play.
- The tunes are OK but become irritating after a while. I would like to turn
- them off and have FX only, but this can't be done: you must have both!
- This is a shame, since you need to hear the spot effects to know what's
- going on in the level out of sight, so you have to put up with the bloody
- tunes. What a bummer.
-
-
- CONCLUSIONS
-
- To summarise: I really like this game. In my opinion, it is the
- best Bitmap Brothers game so far (and I am a BIG fan of Speedball 2), and the
- best 2 player shoot'em up available on the Amiga (Alien Breed doesn't even
- come close to this game in terms of playability!). For those who like
- numbers, I give this game 96% (in the tradition of UK Amiga magazines, I
- chose a percentage figure!!) with the addition that it would have got 99% if
- I could turn the rave music off!! If you like shooting at things, buy The
- Chaos Engine.
-
-
-
- """"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-
- > STR Dealer Directory These are not ads -- just a reader service!
- ====================
-
- Armadillo Brothers
- 753 East 3300 South
- Salt Lake City, Utah
- VOICE: 801-484-2791
- GEnie: B.GRAY
-
-
- Finetastic Computers
- 721 Washington St
- Norwood, MA 02062
- VOICE: 617-762-4166
- Portal: FinetasticComputers
- Internet Mail: FinetasticComputers@cup.portal.com
-
-
- MicroSearch
- 9000 US 59 South, Suite 330
- Houston, Texas
- VOICE: 713-988-2818
- FAX: 713-995-4994
-
-
- (Dealers: To have your name added, please send Email!)
-
- """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-
-
- Amiga Report's "EDITORIAL CARTOON"
- """"""""""""""""""""""""""""""""""
-
-
- > A "Quotable Quote"
- ==================
-
-
- "I'll buy that for a dollar!"
-
-
-
-
- """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
- Amiga Report International Online Magazine ~ STR Publications
- -* [S]ilicon [T]imes [R]eport *-
- """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
- STR Online! "YOUR INDEPENDENT NEWS SOURCE" April 30, 1993
- Amiga Edition Copyright (c) 1993 All Rights Reserved No.1.07
- """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
- Views, Opinions and Articles Presented herein are not necessarily those of
- the editors and staff of Amiga Report International Online Magazine or of
- STR Publications. Permission to reprint articles is hereby granted, unless
- otherwise noted. Reprints must, without exception, include the name of the
- publication, date, issue number and the author's name. Amiga Report and/or
- portions therein may not be edited in any way without prior written per-
- mission. However, translation into another language is acceptable, provided
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- lication, is believed reasonably accurate. Amiga Report, its staff and con-
- tributors are not and cannot be held responsible for the use or misuse of
- information contained herein or the results obtained there from.
- """""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
-